gdk
gamescope
gdk | gamescope | |
---|---|---|
33 | 422 | |
1,468 | 1,792 | |
0.2% | - | |
6.5 | 7.9 | |
4 days ago | about 1 year ago | |
PowerShell | C++ | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdk
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Xbox Multiplayer Analysis Tool
Just a friendly reminder that UWP is deprecated as Windows programming model, C++/WinRT is stuck in C++17, in maintenance mode only taking bug fixes, and XBox has moved into Game Development Kit as official replacement for anyone that eventually would like to convert their indie efforts into a commercial game.
> Using Win32 + GDK is the primary, supported app model to build games for Xbox console, Xbox Game Pass (both Xbox and PC), and Xbox Game Streaming*
> Key Feature is that only Win32 + GDK fully supports all Microsoft Gameplay Services (Xbox Live identity, multiplayer, chat, leaderboards, achievements, commerce, etc.), and is required for Xbox Game Pass(1) on both console and PC
> For developers building Win32 games on PC today, Win32 + GDK builds on the Win32 C/C++ programming models to unify development across Xbox consoles and Windows PCs with the Microsoft Game Development Kit
> UWP apps and games are community-supported only; partners inside Xbox managed programs (Xbox, Xbox Game Pass, Xbox Game Streaming) should use Microsoft Win32 + GDK.
https://github.com/microsoft/GDK
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XCurl
Ah damn, seems you're right.
From the GDK GitHub (https://github.com/microsoft/gdk):
> How do I run a GDK game built for the Xbox App on Windows 10 or Xbox Game Pass for PC on Xbox Consoles?
> Xbox console development requires the “Microsoft Game Development Kit with Xbox Extensions (GDKX)”. Games will need to retarget and rebuild for Xbox One or Xbox Series X|S with the GDKX installed.
> You need to download, install, and retarget your project for Xbox consoles using the GDKX
> The GDKX is currently only available under confidential license within an NDA Xbox program (e.g. ID@Xbox).
Sorry for giving you false hope!
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Official console development related questions should not be asked here!
We publish the Game Development Kit for free on GitHub (see https://github.com/microsoft/GDK) and the non-NDA documentation lives here https://aka.ms/gamedevdocs
- Candy Crush Saga for Xbox listing found in Xbox App
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What do you think should be or is going to be added on the next generation Xbox Controller?
plus, Fortnite being a major big boy game to has Gyro Aiming support on major Consoles but Xbox. Now that most of GameInput API is out to the public, I wonder how that'd goes?
- Microsoft is adding keyboard and mouse support to XCloud soon. Devs encouraged to add support to it.
- Still amazed of how good Stadia works when compared to the competition.
- [Phil Spencer] Had good calls this week with leaders at Sony. I confirmed our intent to honor all existing agreements upon acquisition of Activision Blizzard and our desire to keep Call of Duty on PlayStation. Sony is an important part of our industry, and we value our relationship.
- What are you Playing on xCloud?
- So, "Xbox App" timed exlusives are definitely a thing now huh.
gamescope
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Multiple monitors genshin impact?
Maybe gamesope can help? Games are nested into it to allow for better control.
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X11 or Wayland?
Well I suppose you should start taking Wayland seriously then, because gamescope, the compositor on the Steam Deck, uses Wayland. https://github.com/Plagman/gamescope/blob/master/src/wlserver.cpp
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Tearing updates protocol (!65) · Merged
Mini-update: I spoke with Josh (and Strudel, who referenced me to the PR), and this has been already merged into gamescope.
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A year later, what's your take? Happy? Disappointed?
Valve staff is also aware they cannot force developers to retrofit 16:10 support into existing games (some do, many don't), so they even go the extra mile to provide extra functionality in gamescope to improve the 16:10 gaming experience for games that only support 16:9 natively.
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INPUT LATENCY ISSUE BEGGING FOR ACKNOWLEDGMENT
Source: https://github.com/Plagman/gamescope/issues/474
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Change refresh rate in gamescope via command line?
The ganescope github has all the commands and how to use them: https://github.com/Plagman/gamescope
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What is the difference between gamescope and ChimeraOS's gamescope-session?
I'm trying out gamescope on my laptop, and I came across ChimeraOS's fork of it. I'm not sure why I would choose one over the other. ChimeraOS mentions something about "session switch", but I'm not sure what that's about.
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Something like gamescope but for the desktop
You can use gamescope on the desktop, I use it for a ton of games like No Man's Sky, Bethesda games, and any others that have alt tab instability.
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Van Gogh, AMD’s Steam Deck APU
For those that don't know (like me, three minutes ago) gamescope [1] is a Wayland compositor custom-written for games (and, I believe, what the Steam Deck uses). it's open source, and under the "BSD 2-clause" license.
[1]: https://github.com/Plagman/gamescope
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Modern BPM Steam with Ubuntu 20.04?
I assume that this is because I'm still using ye olde steamos-compositor (https://github.com/ValveSoftware/steamos-compositor/.) I'm interested in switching to gamescope (https://github.com/Plagman/gamescope) but I'm getting the feeling it won't work on my 20.04 vintage Ubuntu; the required version of meson isn't available and I can't find a PPA that contains gamescope. My instinct act this point is to just live with the pain, as fully dealing with this will likely involve just switching all the way to Arch to more closely match the newest SteamOS and I just don't want to do that right now. Anyone know if there is a middleground that will support a modern steam big picture mode without having to totally redo everything?
What are some alternatives?
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Proton - Compatibility tool for Steam Play based on Wine and additional components
openvr - OpenVR SDK
sway - i3-compatible Wayland compositor
portability - Vulkan Portability Implementation
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
wine - Wine with a bit of extra spice
DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
DOOMdumper - Allow mods to be used with the UWP/Gamepass version of DOOM Eternal
Magpie - An all-purpose window upscaler for Windows 10/11.