gdextension-nim VS godot-nim

Compare gdextension-nim vs godot-nim and see what are their differences.

gdextension-nim

Godot 4.0 GDExtension binding for nim language. (by Hapenia-Lans)

godot-nim

godot 4.x bindings for nim-lang (early stage) (by panno8M)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
gdextension-nim godot-nim
2 1
45 70
- -
10.0 9.2
over 1 year ago 6 months ago
Nim Nim
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gdextension-nim

Posts with mentions or reviews of gdextension-nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.
  • Anybody still trying to make Godot 4.X bindings?
    7 projects | /r/nim | 17 May 2023
    I started some, based on the pure C instructions at https://github.com/gilzoide/hello-gdextension/blob/main/1.hello-c/README.md But it takes quite a bit of work to make the rest happen, and I'm not focusing on godot myself (making my own engine/framework), so I lost motivation for it. I figure this could also be the situation for other people who could potentially make them, like the attempt that was started at https://github.com/Hapenia-Lans/gdextension-nim So that's why I mention it. Maybe not very practical info, but thought it could be of help to know.
  • Godot 4.0, C# or GDScript & GDExtension. Which will you use and why?
    8 projects | /r/godot | 4 Sep 2022
    Someone seems to be working on that right now : https://github.com/Hapenia-Lans/gdextension-nim

godot-nim

Posts with mentions or reviews of godot-nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.

What are some alternatives?

When comparing gdextension-nim and godot-nim you can also consider the following projects:

gdnative - Rust bindings for Godot 3

nodot - A video game node library for Godot 4

nimrodot - Nim Godot 4.x GDExtension wrapper (Proof of Concept)

godotnim-samples - Dodge the Creeps and Conways Game of Life in Godot, and Nim!

hello-gdextension - Samples and experiments using Godot 4 + GDExtension

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

godot-go - Go bindings for Godot 4.2 GDExtension API

godot-go - Go bindings for Godot's GDNative and NativeScript APIs