gbdk-n VS GameBoyPngConverter

Compare gbdk-n vs GameBoyPngConverter and see what are their differences.

gbdk-n

gbdk libraries updated for newer versions of sdcc (by andreasjhkarlsson)

GameBoyPngConverter

A utility, written in .net core, for converting 4 color .png images to C files for use in the GameBoy Developer Kit (GBDK) (by gingemonster)
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gbdk-n GameBoyPngConverter
2 2
173 35
- -
10.0 10.0
almost 4 years ago about 1 year ago
Assembly C#
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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gbdk-n

Posts with mentions or reviews of gbdk-n. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-10.
  • Not your usual content on this sub, but I finally got all of my own homebrews on custom carts!
    2 projects | /r/Gameboy | 10 Jan 2022
    To fix this, some very recent communities are working on updated versions of the library without these issues: GBDK-N and GBDK 2020. I've personally moved on to the latter, but any tutorials for the original GBDK are still valid, such as the rudimentary ones on the GBDK wiki, or most notably Gaming Monsters' Youtube chanel (which sadly didn't exist when I got into GB development lol).
  • Doing inktober as pixelart for the gameboy this year! Entry #3
    3 projects | /r/PixelArt | 3 Oct 2021
    I've been using GBDK, I highly recommend it if you're a little familiar with code. GBDK does have some issues, as it is an old library, and can cause memory leaks even with some otherwise-normal code. I would highly suggest using GBDK-N or GBDK 2020 instead, which are both very recent updates to the library that attempt to fix its issues.

GameBoyPngConverter

Posts with mentions or reviews of GameBoyPngConverter. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-03.
  • Inktober for the gameboy, entry #6
    1 project | /r/PixelArt | 7 Oct 2021
    I actually convert my pixel art into tiles and map data, write down some code (using GBDK) to display that data, and convert that code into a gb rom. The first step can be automatised with gingemonster's GameBoy Png converter, so long as you keep in mind some of the GB's limitations (such as 256 tiles in the VRAM, depsite the 360 tiles to diaplay on screen)
  • Doing inktober as pixelart for the gameboy this year! Entry #3
    3 projects | /r/PixelArt | 3 Oct 2021
    For this challenge, I've also been using gingemonster's GameboyPngConverter to help with the tile generation. (Before that, I'd go through the usual GBTD and GBMB tools, which are ok for regular level building, but aren't thought out for pixel art pieces like this)

What are some alternatives?

When comparing gbdk-n and GameBoyPngConverter you can also consider the following projects:

gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.