gba-sound-demo
GBA sound demos for testing different sample rates and bit depths (by velipso)
emacs-gba-debug
Better GBA debugging in Emacs with no, or minimal configuration needed. (by themkat)
gba-sound-demo | emacs-gba-debug | |
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1 | 1 | |
8 | 1 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
HTML | Emacs Lisp | |
The Unlicense | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gba-sound-demo
Posts with mentions or reviews of gba-sound-demo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-09.
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Free demo for our open world puzzle game we made for the GBA. It'd be cool to know how it runs on various devices. So far we've tested GBA, GBA SP, Analogue Pocket, and mGBA.
We're not saying the music composition is bad. There are GBA games with great music. The GBA is known for bad sound because hardware limitations. You can still get good sound out of the GBA if you know what you are doing, just like a crappy instrument can still make good music. You can listen to examples here to hear what we are talking about.
emacs-gba-debug
Posts with mentions or reviews of emacs-gba-debug.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-11.
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Debugging GameBoy Advance (GBA) programs/games in Emacs
The solutions above entails some manual work, and that lead me to automate it. Wouldn't it be nice to just run one simple command, and then everything compiles and your debug process just automatically begin? That's exactly what I was thinking, so I created a simple Emacs extension. If you use a Makefile to build, and configure the path to mGBA and DevkitARMs gdb, you can debug a GBA program directly with M-x gba-debug-program. No need to compile manually, run mGBA manually or anything else!
What are some alternatives?
When comparing gba-sound-demo and emacs-gba-debug you can also consider the following projects:
awesome-gbadev - A curated list of Game Boy Advance development resources
dap-mode - Emacs :heart: Debug Adapter Protocol