gba-raytracer VS emacs-gba-debug

Compare gba-raytracer vs emacs-gba-debug and see what are their differences.

gba-raytracer

Simple Raytracer for the Gameboy Advance written in C (by Pomettini)

emacs-gba-debug

Better GBA debugging in Emacs with no, or minimal configuration needed. (by themkat)
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gba-raytracer emacs-gba-debug
1 1
6 1
- -
0.0 0.0
almost 2 years ago over 1 year ago
Makefile Emacs Lisp
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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gba-raytracer

Posts with mentions or reviews of gba-raytracer. We have used some of these posts to build our list of alternatives and similar projects.

emacs-gba-debug

Posts with mentions or reviews of emacs-gba-debug. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-11.
  • Debugging GameBoy Advance (GBA) programs/games in Emacs
    7 projects | dev.to | 11 Oct 2022
    The solutions above entails some manual work, and that lead me to automate it. Wouldn't it be nice to just run one simple command, and then everything compiles and your debug process just automatically begin? That's exactly what I was thinking, so I created a simple Emacs extension. If you use a Makefile to build, and configure the path to mGBA and DevkitARMs gdb, you can debug a GBA program directly with M-x gba-debug-program. No need to compile manually, run mGBA manually or anything else!

What are some alternatives?

When comparing gba-raytracer and emacs-gba-debug you can also consider the following projects:

dap-mode - Emacs :heart: Debug Adapter Protocol