gba-raytracer
Simple Raytracer for the Gameboy Advance written in C (by Pomettini)
emacs-gba-debug
Better GBA debugging in Emacs with no, or minimal configuration needed. (by themkat)
gba-raytracer | emacs-gba-debug | |
---|---|---|
1 | 1 | |
6 | 1 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | over 1 year ago | |
Makefile | Emacs Lisp | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gba-raytracer
Posts with mentions or reviews of gba-raytracer.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Raytracing in Control
And the Game Boy Advance can allegedly do it as well
emacs-gba-debug
Posts with mentions or reviews of emacs-gba-debug.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-11.
-
Debugging GameBoy Advance (GBA) programs/games in Emacs
The solutions above entails some manual work, and that lead me to automate it. Wouldn't it be nice to just run one simple command, and then everything compiles and your debug process just automatically begin? That's exactly what I was thinking, so I created a simple Emacs extension. If you use a Makefile to build, and configure the path to mGBA and DevkitARMs gdb, you can debug a GBA program directly with M-x gba-debug-program. No need to compile manually, run mGBA manually or anything else!
What are some alternatives?
When comparing gba-raytracer and emacs-gba-debug you can also consider the following projects:
dap-mode - Emacs :heart: Debug Adapter Protocol