ganim8 VS ebitenui

Compare ganim8 vs ebitenui and see what are their differences.

ganim8

Sprite animation library for Ebitengine inspired by anim8 (by yohamta)

ebitenui

User interface engine and widget library for Ebiten [Moved to: https://github.com/ebitenui/ebitenui] (by mcarpenter622)
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ganim8 ebitenui
1 4
54 261
- -
5.6 10.0
4 months ago over 1 year ago
Go Go
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ganim8

Posts with mentions or reviews of ganim8. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-27.

ebitenui

Posts with mentions or reviews of ebitenui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-27.
  • EbitenUI
    1 project | /r/ebitengine | 31 Dec 2022
    So I thought I would share an example of my usage of Ebitengine and Ebitenui. Since the original library was put into archive mode, I have decided to fork it and have been making necessary improvements on my own. If you have any questions on how to use the library please feel free to reach out!
  • UI Rebuild - 1
    1 project | /r/dmndev | 31 Dec 2022
    Since I made the decision to use Ebitengine for my UI I've been working hard on building the various screens for the game starting with the Login screen. In that time, I've completed building most of the features for the login screen as well as numerous updates to my fork of Ebitenui. I found there were several deficits in the library that I needed to resolve:
  • 2D MMO UI being built in Ebitengine!
    4 projects | /r/ebitengine | 27 Dec 2022
    The only UI library I found for Ebitengine (ebitenui) was deprecated and inadequate. I have forked it for my use-case and added a couple new features (TextArea with linewrap, progress bars). https://github.com/mcarpenter622/ebitenui
  • Ebitengine Testing Update 2
    1 project | /r/dmndev | 22 Dec 2022
    My next testing steps will be to integrate ganim8 into the character object so that its more than a red box. Then I will start trying to integrate a basic UI based on my own personal fork of ebitenui -> https://github.com/mcarpenter622/ebitenui where I included the TextArea and ProgressBar initial implementations

What are some alternatives?

When comparing ganim8 and ebitenui you can also consider the following projects:

shark - Gura on your desktop!

resolv - A Simple 2D Golang collision detection and resolution library for games

kage-desk - You know Ebitengine but not Kage?!

tiled - Flexible level editor

mizu - Entity Component System framework for Ebitengine

Ebiten - Ebitengine - A dead simple 2D game engine for Go