gameinfojs
High level interface to the functionality provided by the other game* libraries (by camoto-project)
w64devkit
Portable C and C++ Development Kit for x64 (and x86) Windows (by skeeto)
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gameinfojs | w64devkit | |
---|---|---|
1 | 72 | |
2 | 2,446 | |
- | - | |
0.0 | 7.6 | |
about 2 years ago | 4 days ago | |
JavaScript | C | |
- | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gameinfojs
Posts with mentions or reviews of gameinfojs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-02.
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What's the GLB file format?
libxml2 was just for storing information about the games for UI display. Back in 2010 when the project was started it was the go-to file format for this kind of thing :) It has been replaced in the JS version by code as gameinfojs. It is much more flexible doing this in code instead of static data, as you can do things like look in the .exe file to figure out what the filenames are for the other data files, avoiding the need to hard code all the filenames into an .xml file, and display level titles extracted from the level files instead of just their filenames.
w64devkit
Posts with mentions or reviews of w64devkit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-06.
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Mingw VS Code
Try w64devkit https://github.com/skeeto/w64devkit
- Portable C and C++ Development Kit for x64 (and x86) Windows
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Windows XP dedicated image viewer?
Click "View raw" to download. The executable is just ~3kB. If you'd like to try building it yourself, I distribute a Windows XP-friendly, no-installation-required C and C++ toolchain, w64devkit. The 32-bit toolchains are labeled "i686" (on the right under "Releases"). The build command (cc ...) is at the top of the source file.
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Can you help me finish this vDSO Loader + mini-Elf64 Parser?
I bundle my preferred tools together in a standalone compiler toolkit for Windows: w64devkit. Except Git and documentation (see the links in the README), that's essentially everything I need to be productive.
- Assume I'm an idiot - oogabooga LLaMa.cpp??!
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Build a GCC 13 compiler from source for Windows 10/11
I have a Dockerfile here that goes through all the steps bootstrapping a Mingw-w64 toolchain from source: https://github.com/skeeto/w64devkit
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Why is Swift so slow (timeout) in compiling this code?
FWIW, both GNU objcopy and GNU ld (including e.g. the XCOPY-deployable ones from w64devkit[1]) are perfectly capable[2] of turning binary data into MSVC-acceptable COFF files with start and end symbols, while Free Pascal, for example, straight up ships with a bin2obj tool; the MSVC toolset is the outlier here.
[1] https://github.com/skeeto/w64devkit
[2] https://www.devever.net/~hl/incbin
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Generic Binary Tree Delete Function Error
Sounds like an high priority issue to solve first. I distribute a toolchain that doesn't require installation and includes a debugger: w64devkit (see "Releases"). You can pluck out the gdb.exe since it's statically linked and doesn't depend on anything else in the kit.
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I've just finished to upgrade my raycaster game engine, adding multiplayer and more! Written from scratch in C and SDL2. GitHub in the comments :)
This particular case is a Windows program due to Winsock, and I happen to include all the above tools, except SDL2, a small Mingw-w64 distribution, w64devkit. So it doesn't take much!
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WinLibs: Standalone build of GCC and MinGW-w64 for Windows
Similar project providing slightly fewer tools: https://github.com/skeeto/w64devkit