pathfind VS triangulate

Compare pathfind vs triangulate and see what are their differences.

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pathfind triangulate
1 1
55 1
- -
4.5 0.0
19 days ago almost 2 years ago
Go Go
BSD 3-clause "New" or "Revised" License MIT License
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pathfind

Posts with mentions or reviews of pathfind. We have used some of these posts to build our list of alternatives and similar projects.

triangulate

Posts with mentions or reviews of triangulate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-23.
  • Copilot just sells code other people wrote
    7 projects | news.ycombinator.com | 23 Jun 2022
    I can give you an example of an entire (well, I still consider it alpha) library I wrote several months ago, using Copilot: https://github.com/osuushi/triangulate

    This is an implementation of a 1991 paper on polygon triangulation into Go. So the deepest thinking about how to solve the problem was obviously already done for me, but there were a number of edge cases that I had to invent my own solutions to, and the translation itself involved keeping a lot of context in my head.

    I can’t tell you in precise detail what Copilot did, and what I wrote by hand. I wasn’t taking notes or recording my screen. But there’s a reason you don’t see a lot of blocks in there where I forgot to comment anything, because my entire process for this was “type what I want to do in English, and see if Copilot will generate the next snippet, or something close”. I didn’t do this out of bloodyminded dedication to the AI cause, but because it continued to be an extremely effective way to get the code written quickly.

    I can give a few specifics:

    - My linear algebra is rusty, and Copilot was extremely helpful here. I would often just type the basic thing I was trying to do in pretty vague linear algebra terms, and it would generate the formula.

What are some alternatives?

When comparing pathfind and triangulate you can also consider the following projects:

triangula - Generate high-quality triangulated and polygonal art from images.

NT5.1 - Windows NT 5.0 kernel source code.

go - The Go programming language

NT4.0 - Windows NT 4.0 source code leak

gruid - Cross-platform grid-based UI and game framework.

polyclip-go - Go library for Boolean operations on 2D polygons.

gfx - Convenience package for dealing with graphics in my pixel drawing experiments.

fast_inv_sqrt - attempt to understand the _evil floating point bit level hacking_

astar - a* pathfinding algorithm written in go