Frappe Charts
c3
Our great sponsors
Frappe Charts | c3 | |
---|---|---|
2 | 16 | |
14,897 | 9,309 | |
0.2% | -0.0% | |
2.8 | 3.9 | |
14 days ago | 3 days ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Frappe Charts
-
Learn SVG with 25 examples – How to code images in HTML
As a frontend dev who also works in UX and graphics from time to time, I find it helpful to be able to do both, looking at SVGs as both a vector graphics format and a human-readable XML. IME the workflow depends more on whether any SVG is meant to be illustrative (like art) or quantitative (like charts) or interactive and animated/mutable (like a game).
For something like this bell example (https://svg-tutorial.com/svg/bell), you can certainly hand-code it if you're really math-inclined and can estimate the formulas of curves just by looking at them, but for us mere mortals, it's easier to just draw out the curves in a graphics app then export as an SVG. And for things like the ringer (is that what you call it? the orange ball thing at the bottom of the bell that strikes the bell to make the sound), being able to visually draw it on a canvas, change its size, drag it around and play with its colors and dimensions, etc. is really helpful. Figma is fine for simpler graphics, but it's really more of a UX tool than a graphic design tool, and Illustrator is a lot more powerful. Inkscape is a FOSS option.
In other circumstances, though, manipulating the SVG XML directly is also very helpful. Let's say you want to programatically generate a bar chart. If you have a big dataset, it's going to take a designer forever to manually plot them and change them every time the data changes. But it's easy for a dev to use Javascript (or any language) to draw each rectangle, programmatically adjust their heights and colors based on the data, add tooltips, etc. And that way you can dynamically update them in real-time whenever the data changes (like if the user selects a different date range, or new events come in). A lot of this is made easier by libs like https://frappe.io/charts or https://apexcharts.com. But before you take that approach, you should know that for complex charts, sometimes Canvas rendering (or just generating graphics in the backend) can be more performant than SVG.
SVGs can also be animated and interactive, not just with CSS transitions but by directly manipulating the XML geometries, like http://snapsvg.io/demos/ or https://www.svgator.com/ or https://codepen.io/collection/XpwMLO/. This is fine for product pages and such, but for really graphics-intensive apps (full games) it's probably slower than other rendering pipelines. (Not my specialty, won't speculate too much.)
TLDR Drawing them in a graphics app is usually easier for the designers, but the XML can be programmatically manipulated afterward to great effect.
-
[Showoff Saturday] I made a thing that shows you your valorant match stats
charts: https://frappe.io/charts
c3
-
Is c3 js deprecated? and general thoughts of c3?
Looking here: https://github.com/c3js/c3/issues/2831
-
Graph libraries
I've been using https://c3js.org/ forever with vue. Works with v3 just fine. However, I'm very interested to see what others are using.
- Teclis – Non-commercial web search
-
[OC] I spent the last 18 months of lockdown pouring my soul into a website that allows you to visualize virtually every U.S. company's international supply chain. E.g. What products, how much, which factories and where does Walmart import from? (Just type a company in the search box)
C3.js is actually something that I like to use on top of D3, specifically for POC's and things like that. It wraps the D3 code in something a little more semantic, provides an API for updating the chart/data, and makes the UI easier to style after the chart is generated. Purely a preference thing, but might be useful in some cases.
-
[C3.js][TypeScript] Draw line charts 1
C3.js | D3-based reusable chart library
-
Widely Used Data Display and Analysis Libraries
C3 is a very efficient D3 based chart visualization library. C3 library is fast to render, has good compatibility across browsers, and is very simple to integrate. If you're looking for no-frills, C3 is a decent choice.
- Interactive matplotlib graphs in Django website
-
Learning R vs d3. Iykyk
The best that I've find without taking out your wallet is billboard.js which is a fork of C3.js which is D3 but for humans.
-
Architecture of Web Application that shows graphs
Maybe something like c3 to render the charts: https://c3js.org/
-
D3.js is the industry standard for data visualization, yet it seems to be an old library providing functions already present in ES5+ vanilla JS. What am I missing?
Have you tried c3js ? a lot of those would be harder without d3
What are some alternatives?
DHTMLX Gantt - GPL version of Javascript Gantt Chart
Chart.js - Simple HTML5 Charts using the <canvas> tag
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
heatmap.js - 🔥 JavaScript Library for HTML5 canvas based heatmaps
peity - Progressive <svg> pie, donut, bar and line charts
nvd3 - A reusable charting library written in d3.js
react-vis - Data Visualization Components
Highcharts JS - Highcharts JS, the JavaScript charting framework
echarts - Apache ECharts is a powerful, interactive charting and data visualization library for browser
dc.js - Multi-Dimensional charting built to work natively with crossfilter rendered with d3.js
d4 - A friendly reusable charts DSL for D3
vega - A visualization grammar.