foundryvtt-multilevel-tokens
Multilevel tokens for Foundry VTT (by grandseiken)
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foundryvtt-weather-control | foundryvtt-multilevel-tokens | |
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2 | 10 | |
- | 39 | |
- | - | |
- | 1.2 | |
- | 4 months ago | |
JavaScript | ||
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
foundryvtt-weather-control
Posts with mentions or reviews of foundryvtt-weather-control.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-27.
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Blades in the Dark Modules
We use the following in our Blades game -- Chat Images [Link] -- Chat Portrait [Link] -- Dice so nice [Link] -- Multilevel Tokens [Link] -- Show Art [Link] -- Simple Calendar [Link] -- Safety Tools - This is custom make for us -- Token HUD Wildcard (fix) [Link] -- Universal Battlemap Importer [I think this related to a map making program] -- Weather Control [Link]
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Introducing Weather Reports - A weather generator module for FVTT
I have used several modules for weather rolltables and weather generation inscluding the great module "Weather Control" which uses a persistent clock style interface but for me, it took up too much screen space. Then there was "Weather Effects 5e" which hasn't been maintained and it was also only for 5e (specifically because it can roll damage using actors and items, a feature I intend to add in the future). I wanted to build a module useful for any game system. I took Weather Effects 5e and broke it down into a journal and macro based module. The "Spicy" report generator is directly based off Weather Effects 5e which credits KibblesTasty as the original roll table creator.
foundryvtt-multilevel-tokens
Posts with mentions or reviews of foundryvtt-multilevel-tokens.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-27.
-
Blades in the Dark Modules
We use the following in our Blades game -- Chat Images [Link] -- Chat Portrait [Link] -- Dice so nice [Link] -- Multilevel Tokens [Link] -- Show Art [Link] -- Simple Calendar [Link] -- Safety Tools - This is custom make for us -- Token HUD Wildcard (fix) [Link] -- Universal Battlemap Importer [I think this related to a map making program] -- Weather Control [Link]
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Looking for a discussion about how to best represent verticality in a VTT like Foundry or others
Id definitely recommend following Ripper, otherwise there is also Multi-Level Token.
- Just wondering if anyone has any idea how I could implement a layberinthnthat changes for my 5e game? [D&D5e]
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Apps for computer for DMs
From the DM application, you can also add plug-ins to enhance your game, such as 3D dice, alternate character sheets, entire game systems, skins to make the default button theme more D&D-like, a method to view multi-level combat on a grid, and so on.
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Help with multilevel token cloning and status effects
I believe this was reported March 8th as an issue on github for this module. https://github.com/grandseiken/foundryvtt-multilevel-tokens/issues/116
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Token elevator over multiple Scenes?
Multilevel Tokens is the module I use for stairs. Not sure about the pop-out window though. Might be possible with the macro triggers
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Multilevel Tokens and 0.8
Source: https://github.com/grandseiken/foundryvtt-multilevel-tokens/issues/87
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Multilevel Tokens in 0.7.10 not working?
That's how it's always worked. It's in the readme, too, under "General Notes":
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Cant import overlay walls into Foundryvtt
I'd recommend making them as two separate maps and using something like Multilevel Tokens to move the PCs between them.
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Mutilevel Tokens question
You can't, you currently need to use 2 spaces to do so. See this issue to read more.
What are some alternatives?
When comparing foundryvtt-weather-control and foundryvtt-multilevel-tokens you can also consider the following projects:
weather-effects-5e - FoundryVTT module containing rollable tables with seasonal weather effects for 5e based on homebrew by KibblesTasty
Levels
weather-reports - Weather Reports - A simple weather macro and rolltable set for any Foundry VTT system
chat-images - A module for Foundry VTT that adds image support for the chat.
token-hud-wildcard - Module for FoundryVTT that expands functionality to Token HUD and Wildcard Images
foundryvtt-simple-calendar - A simple calendar module for the FoundryVTT system
foundryvtt-chat-portrait
TokenHUDArtButton - A Foundry VTT module that adds a button to the token HUD that opens the target actor's artwork.
foundryvtt-weather-control vs weather-effects-5e
foundryvtt-multilevel-tokens vs Levels
foundryvtt-weather-control vs weather-reports
foundryvtt-multilevel-tokens vs chat-images
foundryvtt-weather-control vs token-hud-wildcard
foundryvtt-multilevel-tokens vs token-hud-wildcard
foundryvtt-weather-control vs foundryvtt-simple-calendar
foundryvtt-multilevel-tokens vs foundryvtt-chat-portrait
foundryvtt-weather-control vs TokenHUDArtButton
foundryvtt-multilevel-tokens vs foundryvtt-simple-calendar
foundryvtt-weather-control vs foundryvtt-chat-portrait
foundryvtt-multilevel-tokens vs TokenHUDArtButton