dae
By tposney
foundryvtt-magic-items | dae | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
foundryvtt-magic-items
Posts with mentions or reviews of foundryvtt-magic-items.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
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Handy 5e Modules List
FoundryVTT Magic Items - This module for Foundry VTT and specific for the DnD5e system, adds the ability to create magical items with spells or feats that belong to the item itself, such as staffs or magic wands, which will be automatically inherited from the character who owns the item.
- Active Effects and Magic Items
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48 Useful V10-Compatible Modules [5e]
Magic Items - Allows adding additional spells and such onto magic items directly. Very useful for items that function on charge systems that can be upcast, though a little tricky to work with.
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Magic Items Module not allowing the consumption of multiple charges. Any fixes?
Well there's your problem right there.
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How do we create items or abilities which expend multiple charges at once?
Magic Items might help you. I believe you can set it to use multiple charges and scale with number of charges.
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Help With Custom Items⦠PLEASE
a solution could be to code your cutom "feature" into custom magic spells and use the mod "magic items" which let you add spells to magic items with customizable charge cost per spell, number of charges, charges regained at x and so on
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How to make an item prompt casting a spell?
What you want is the Magic Items Module... it works with MIDI-QOL and DAE. https://gitlab.com/riccisi/foundryvtt-magic-items
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Necessary/Useful Modules & current version update?
Magic Items
- 5e - Macro or effect to upgrade spell level?
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Is the Magic Items module broken?
There's an issue for this raised on the module's gitlab page: https://gitlab.com/riccisi/foundryvtt-magic-items/-/issues/82
dae
Posts with mentions or reviews of dae.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-12.
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Module/Macro Help - Immersive Goggles of Night (I worked this out and wanted to share so others could make use of it)
By using the Dynamic Active Effects and Active Token Effects modules, you can achieve this (pictures).
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Handy 5e Modules List
DAE - This module modifies how active effects behave over and above what is supported in core. An active effect allows you to modify values on an actor (e.g. Strength). You can create effects directly on an actor or create them on an item and have them transfer to the actor when the item is added to the actor.
- Active Effects and Magic Items
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[D&D5e] Issue on using DAE with Level Advancement on Homebrew content
This definitely looks like a bug to me. I'd open an issue for it over on Tim's Gitlab for DAE
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Necessary/Useful Modules & current version update?
Dynamic Active Effects
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dnd5e Active Effects Modules for minimalists
These modules are almost entirely redundant in a game that uses tposney's Midi QOL and DAE. The top of the line module lineup for automating combat in dnd5e is absolutely dependent on these two. They are extremely powerful, versatile, and complex. I've used them in the past and would recommend them in a heartbeat for GMs who are interested in going down the rabbit hole of high-automation 5e games.
- What's your D&D unpopular opinion?
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Better Rolls and Situational Bonuses (such as Great Weapon Master)
Bless can be added using Dynamic Active Effects and should be auto-configured within Dynamic Effects SRD (I believe there are also macros for this in FVTT Community Macros as well which allow you to toggle bless on/off)
- DAE Breaking Character Sheet
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Where can I find documentation info on the syntax?
Further to my previous comment, looking at the DAE documentation:
What are some alternatives?
When comparing foundryvtt-magic-items and dae you can also consider the following projects:
rolladvantage-token-stamp-2-foundry
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
dfreds-convenient-effects - A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
token-mold
macros - FVTT Community Macros - π Contribute macros or download them as a module! π
tables - FVTT Community Tables - π Contribute tables or download them as a module! π
midi-qol
monks-active-tiles
automated-jb2a-animations
midi-srd
foundryvtt-magic-items vs rolladvantage-token-stamp-2-foundry
dae vs Dynamic-Effects-SRD
foundryvtt-magic-items vs Dynamic-Effects-SRD
dae vs dfreds-convenient-effects
foundryvtt-magic-items vs token-mold
dae vs macros
foundryvtt-magic-items vs tables
dae vs midi-qol
foundryvtt-magic-items vs monks-active-tiles
dae vs automated-jb2a-animations
foundryvtt-magic-items vs midi-srd
dae vs midi-srd