flowbase VS FlowGraph

Compare flowbase vs FlowGraph and see what are their differences.

flowbase

A Flow-based Programming inspired micro-framework / un-framework for Go (Golang) (by flowbase)

FlowGraph

Design-agnostic node system for scripting game’s flow in Unreal Engine (by MothCocoon)
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flowbase FlowGraph
3 6
161 1,022
0.0% 4.1%
0.0 8.1
almost 2 years ago 5 days ago
Go C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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flowbase

Posts with mentions or reviews of flowbase. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-28.
  • The Free Lunch Is Over: A Fundamental Turn Toward Concurrency in Software (2005)
    4 projects | news.ycombinator.com | 28 Jun 2021
    I see a lot of potential in pipeline concurrency, as seen in dataflow (DF) and flow-based programming (FBP). That is, modeling computation as pipelines where one component sends data to the next component via message passing. As long as there is enough data it will be possible for multiple components in the chain to work concurrently.

    The benefits are that no other synchronization is needed than the data sent between processes, and race conditions are ruled out as long as only one process is allowed to process a data item at a time (this is the rule in FBP).

    The main blockers I think is that it requires quite a rethink of the architecture of software. I see this rethink happening in larger, especially distributed systems, which are modeled a lot around these principles already, using systems such as Kafka and message queues to communicate, which more or less forces people to model computations around the data flow.

    I think the same could happen inside monolithic applications too, with the right tooling. The concurrency primitives in Go are superbly suited to this in my experience, given that you work with the right paradigm, which I've been writing about before [1, 2], and started making a micro-unframework for [3] (though the latter one will be possible to make so much nicer after we get generics in Go).

    But then, I also think there are some lessons to be learned about the right granularity for processes and data in the pipeline. Due to the overhead of message passing, it will not make sense performance-wise to use dataflow for the very finest-grain data.

    Perhaps this in a sense parallels what we see with distributed computing, where there is a certain breaking point before which it isn't really worth it to go with distributed computing, because of all the overhead, both performance-wise and complexity-wise.

    [1] https://blog.gopheracademy.com/composable-pipelines-pattern/

    [2] https://blog.gopheracademy.com/advent-2015/composable-pipeli...

    [3] https://flowbase.org

What are some alternatives?

When comparing flowbase and FlowGraph you can also consider the following projects:

concurrencpp - Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all

ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University