flp
accelerate-llvm
flp | accelerate-llvm | |
---|---|---|
- | 2 | |
18 | 152 | |
- | 0.7% | |
0.0 | 6.0 | |
over 3 years ago | 6 months ago | |
Haskell | Haskell | |
MIT License | BSD 3-clause "New" or "Revised" License |
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flp
We haven't tracked posts mentioning flp yet.
Tracking mentions began in Dec 2020.
accelerate-llvm
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How do I get my program to use 100% of the GPU?
So, I've been working on using this library: https://github.com/AccelerateHS/accelerate-llvm to do GPU programming, and it's really fun, but the problem is that for some reason my machine won't use 100% of the GPU cores (according to nvtop) and I don't know enough about how GPUs work just yet to know what I'm doing wrong.
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Next Decade in Languages: User Code on the GPU
I’m personally a big fan of http://www.acceleratehs.org / https://github.com/AccelerateHS/accelerate-llvm
What are some alternatives?
pi-forall - A demo implementation of a simple dependently-typed language
accelerate-fft - FFT library for Haskell based on the embedded array language Accelerate
binaryen - DEPRECATED in favor of ghc wasm backend, see https://www.tweag.io/blog/2022-11-22-wasm-backend-merged-in-ghc
hyper-haskell-server - The strongly hyped Haskell interpreter.
husk-scheme - A full implementation of the Scheme programming language for the Haskell Platform.
dhall - Maintainable configuration files
hint - Runtime Haskell interpreter [Moved to: https://github.com/haskell-hint/hint]
uu-cco - Tools for the CCO (Compiler Construction) course at the UU (Utrecht University)
wasm - Haskell WebAssembly Toolkit
brainfuck - This is an interpreter of the brainf*ck language, written in the pure, lazy, functional language Haskell.
accelerate-cuda - DEPRECATED: Accelerate backend for NVIDIA GPUs