fizzbuzz-polyglot
An experiment in writing FizzBuzz in every language, each with its own Docker container (by jdan)
TIC-80
TIC-80 is a fantasy computer for making, playing and sharing tiny games. (by nesbox)
Our great sponsors
fizzbuzz-polyglot | TIC-80 | |
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1 | 134 | |
10 | 4,744 | |
- | - | |
0.0 | 9.2 | |
almost 2 years ago | 7 days ago | |
Lua | C | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fizzbuzz-polyglot
Posts with mentions or reviews of fizzbuzz-polyglot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-22.
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Hello world in every computer language
Shameless plug for a clone of this I did with FizzBuzz, except submitting a solution requires submitting a Dockerfile so that we can actually run it: https://github.com/jdan/fizzbuzz-polyglot
TIC-80
Posts with mentions or reviews of TIC-80.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-21.
- Picotron Is a Fantasy Workstation
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Or the more free TIC-80. I have paid for both, but never used either enough to be able to say one or the other has any significant advantages.
https://tic80.com/
- Not only Unity...
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PicoCalc
I wish the community moved to an open source option like TIC-80[0].
0. https://tic80.com/
- Publishing my first game using pico-8
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LÖVE: a framework to make 2D games in Lua
Main differences are: 16:9 aspect ratio, no cpu limits and many languages to tinker with: lua, js, squirrel, wren, janet, wasm, ... and just recently - a Python support was added.
https://tic80.com
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Procedural Tree Generator - Free Pixel Art Tool
Included native builds for windows, mac, linux, html, and also TIC-80's .PNG, .TIC and .LUA formats. Try out the web version here - https://tic80.com/play?cart=3424 See the TIC-80 wiki for instructions on exporting https://github.com/nesbox/TIC-80/wiki
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Procedural Tree Generator
https://github.com/nesbox/TIC-80/ - TIC-80 website (for running .lua .png or .tic files) as well as TIC-80 documentation.
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Hey, I need advice!😶
Try https://tic80.com/ instead of PICO-8, it's a free open-source alternative and still fun.
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Anybody working on games here?
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com