fileb0x
go-bindata
Our great sponsors
fileb0x | go-bindata | |
---|---|---|
2 | 4 | |
632 | 1,798 | |
- | 1.2% | |
0.0 | 0.0 | |
about 1 year ago | over 2 years ago | |
Go | Go | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fileb0x
-
how to update swagger logo (API documentation)
I have been playing with this functionality in my library, which currently just turns the header off. Haven't used swaggo/swag before, but it looks like they bundle the UI file assets into a separate package that embeds them using another tool and then they generate a handler for you.
-
What is the preferred way to package static files (html/css/js) along with your standalone binary in 2020?
fileb0x - https://github.com/UnnoTed/fileb0x
go-bindata
-
Gokiburi: Automatic Test Runs for Go Projects
BTW, maybe you could consider using the embed or go-bindata packages to embed the UI files in the binary, so it's easier to package/install (either with brew or go install).
-
Разбираем go:embed в Go 1.16
Что если мы хотим встроить файл в наш бинарник на go, например, какие-то шаблоны, html файлы, если это веб сервер или даже README.md ? Нам приходилось либо саморучно затаскивать их в наш код, либо пользоваться сторонними библиотечками, такими как go-bindata. Оба варианта отстойные. Первый способ не гибкий, в нем можно ошибиться, так как нужно все делать вручную. Второй способ получше, но это дополнительные зависимости, которых может не оказаться в вашей среде и главное дополнительные шаги при сборке приложения.
-
Embedding files natively in Go 1.16
Traditionally, we have relied on third-party packages like go-bindata or statik to embed static assets in Go binaries. These tools essentially require to run a command against the assets we want to embed to create a Go file which contains a binary representation of them. Later, you import this generated file in your code and you access the files using some key based on the path or a virtual file system.
- What is the preferred way to package static files (html/css/js) along with your standalone binary in 2020?
What are some alternatives?
packr - The simple and easy way to embed static files into Go binaries.
go-embed - Generates go code to embed resource files into your library or executable
vfsgen - Takes an input http.FileSystem (likely at go generate time) and generates Go code that statically implements it.
go-resources - Unfancy resources embedding for Go with out of box http.FileSystem support.
go.rice - go.rice is a Go package that makes working with resources such as html,js,css,images,templates, etc very easy.
go-bindata - A small utility which generates Go code from any file. Useful for embedding binary data in a Go program.
go-bindata - A small utility which generates Go code from any file. Useful for embedding binary data in a Go program.
gokiburi - Automatic test runs for Go projects
esc - A simple file embedder for Go
statik - Embed files into a Go executable