ffmpeg-windows-build-helpers
FFmpeg
ffmpeg-windows-build-helpers | FFmpeg | |
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9 | 486 | |
1,055 | 42,517 | |
- | 1.5% | |
7.2 | 10.0 | |
14 days ago | about 11 hours ago | |
Shell | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ffmpeg-windows-build-helpers
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Can't cross compile lensfun module with rdp ffmpeg-windows-build-helper
$ git clone https://github.com/rdp/ffmpeg-windows-build-helpers.git $ cd ffmpeg-windows-build-helpers $ ./cross_compile_ffmpeg.sh --disable-nonfree=n --compiler-flavors=multi
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Can anyone tell me how you compile ffmpeg from a GitHub version, preferably into a static build?
ffmpeg has the option to build in quite a few dependencies / external libraries, so it's rather complex. Last time I did it I used https://github.com/rdp/ffmpeg-windows-build-helpers but there are other build scripts on GitHub that also seem like they'd be good
- Struggling with compilation on Mac
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SVT-AV1 v1.1.0 released
I recommend the ffmpeg windows build helpers and simply build your own.
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help installing FFMPEG on windows with NVidia GPU support
If you do want to compile yourself, there's a more thorough build script here https://github.com/rdp/ffmpeg-windows-build-helpers
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patching ffmpeg on windows
I've run into this situation myself, and in order to generate a version of the ffmpeg executable with the change I wanted I used VirtualBox to spin up a virtual linux machine, and then used https://github.com/rdp/ffmpeg-windows-build-helpers this script to build a new binary (adding in the diff patch at the appropriate point). It's an informative process, you learn a lot about how software is taken from source code into something usable, but if you're new to that world I wouldn't recommend taking it lightly. It took me a few solid days of work before I had a binary I could actually use.
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yt-dlp release 2021.09.02
For Windows I've used: https://github.com/rdp/ffmpeg-windows-build-helpers. (cross-compiling on Linux)
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Adding patch to custom build
use a build script that someone else has put together. Don't try and do it yourself. Ffmpeg with all the usual libraries takes sooo many parts, that way madness lies. I had a lot of luck with https://github.com/rdp/ffmpeg-windows-build-helpers but I have no idea if that's better or worse than other options. Maybe u/_gyan has some advice there
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error: could not find jni.h
I tried googling up the issue and came across a very outdated solution for a file which I cannot find because the wiki says is deprecated https://github.com/rdp/ffmpeg-windows-build-helpers/issues/268
FFmpeg
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Creando Subtítulos Automáticos para Vídeos con Python, Faster-Whisper, FFmpeg, Streamlit, Pillow
FFmpeg (https://ffmpeg.org/)
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Show HN: CompressX, my FFmpeg wrapper for macOS, made $9k in the last 4 months
GPL2
Since FFmpeg is GPL2, doesn’t that require CompressX to disclose its source code?
IANAL, apologies if I miss understand license requirements.
https://github.com/FFmpeg/FFmpeg?tab=License-1-ov-file
- Microsoft offered FFmpeg one-time payment instead of support contract
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Writing x86 SIMD using x86inc.asm (2017)
This turns out to be a lot of assembly macros to help write one x86 assembly. https://github.com/FFmpeg/FFmpeg/blob/master/libavutil/x86/x...
The sibling comment recommending compiler intrinsics is probably the best way to go for writing SIMD code. A mixture of `` style types and intrinsics to specify instructions is a solid 90% solution compared to assembly.
If you want that last 10%, I think macros are putting the emphasis in the wrong place. They're a somewhat easy way to build up a language abstraction which will work if held carefully, but I'm confident the dev experience using this abstraction when you write invalid code will be deeply confusing.
I would suggest to write a parser instead of the macros. That'll tell you clearly when the syntax is invalid (though possibly not with much precision) and it'll give you a place to put semantic analysis for where valid syntax encodes nonsense. Do the equivalent of the macro expansions on the parsed tree instead of on the text. Emit asm as the "back end".
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Video Generation with Python
You might have heard of FFMPEG or ImageMagick for image and video edition in a programmatic way. MoviePy is a Python module for video editing (Python wrapper for FFMPEG and ImageMagick). It provides functions for cutting, concatenations, title insertions, video compositing, video processing, and the creation of custom effects. It can read and write common video and audio formats and be run on any platform with Python 2.7 or 3+.
- I want some logically difficult c programs
- Looking for a good file converter for upload testing
- Best Way to Rip Rare DVDs?
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11 Ways to Optimize Your Website
There are many cloud-based tools and websites that can convert your images, but the problem with these tools is that you usually have to upload the files for them to be processed, and some of their services are not free. In this article, I'd like to introduce a piece of software called FFmpeg, which allows you convert the images locally with one simple command.
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AI-assisted removal of filler words from video recordings
To run the demo locally, be sure to have Python 3.11 and FFmpeg installed.