fciv-net
WebGL_Compute_shader
fciv-net | WebGL_Compute_shader | |
---|---|---|
76 | 3 | |
58 | 289 | |
- | - | |
9.8 | 10.0 | |
about 2 months ago | over 4 years ago | |
C | TypeScript | |
GNU Affero General Public License v3.0 | - |
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fciv-net
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Gandhi playing Freeciv
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WebGL_Compute_shader
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3D and 2D: Testing out my cross-platform graphics engine
It should be noted that the reason we don't have compute shaders on WebGL 2.0 was Chrome team dropping the ball on them.
https://github.com/9ballsyndrome/WebGL_Compute_shader/issues...
https://www.khronos.org/webgl/public-mailing-list/public_web...
https://issues.chromium.org/issues/40150444
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WebGPU Fundamentals
Yes,
https://registry.khronos.org/webgl/specs/latest/2.0-compute/
https://github.com/9ballsyndrome/WebGL_Compute_shader
And then Google decides not implementating it after all, because of WebGPU.
https://github.com/9ballsyndrome/WebGL_Compute_shader/issues...
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i still don't understand how webgl,webgpu makes things faster
You can do number processing on the GPU in shaders using compute shaders such as these demos
What are some alternatives?
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