fastiles
Ultra-fast bitmap font renderer (by ondras)
unicodetiles.js
A JavaScript character-based tile engine for creating games such as roguelikes. (by tapio)
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fastiles | unicodetiles.js | |
---|---|---|
3 | 2 | |
18 | 155 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | over 5 years ago | |
TypeScript | JavaScript | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fastiles
Posts with mentions or reviews of fastiles.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-02.
-
Sharing Saturday #369
This week I've been migrating my game's graphics from simple HTML manipulation, which was slow, to manually drawing on the HTML5 Canvas, which also turned out to be slow. And then testing out web rendering libraries such as PixiJS and WGLT (WebGL Terminal). Some such simple WebGL library feels like the way to go. I've still to try out Fastiles (by Ondras, the Rot.js author) and the older UnicodeTiles.js.
- PixiJS text rendering is slow: Text vs. sprite graphics on the web
unicodetiles.js
Posts with mentions or reviews of unicodetiles.js.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-02.
-
Sharing Saturday #369
This week I've been migrating my game's graphics from simple HTML manipulation, which was slow, to manually drawing on the HTML5 Canvas, which also turned out to be slow. And then testing out web rendering libraries such as PixiJS and WGLT (WebGL Terminal). Some such simple WebGL library feels like the way to go. I've still to try out Fastiles (by Ondras, the Rot.js author) and the older UnicodeTiles.js.
-
Web roguelike in to the tune of DND.EXE
https://github.com/tapio/unicodetiles.js is a very good library. Does both ASCII and tiles, doesn't use any framework so is as fast as they come, can switch between DOM/canvas/webgl.
What are some alternatives?
When comparing fastiles and unicodetiles.js you can also consider the following projects:
Hack - A typeface designed for source code
rougelike-ada - A rougelike game written in Ada 2012
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured