factorio-passive_player_income
[Factorio mod] (by ZwerOxotnik)
factorio-techs_for_science
[Factorio mod] (by ZwerOxotnik)
factorio-passive_player_income | factorio-techs_for_science | |
---|---|---|
1 | 1 | |
2 | 2 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
Shell | Shell | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
factorio-passive_player_income
Posts with mentions or reviews of factorio-passive_player_income.
We have used some of these posts to build our list of alternatives
and similar projects.
factorio-techs_for_science
Posts with mentions or reviews of factorio-techs_for_science.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing factorio-passive_player_income and factorio-techs_for_science you can also consider the following projects:
factorio-restrict_building - [Factorio mod]
factorio-MoneyPrinter - [Factorio mod]
factorio-AutoPauseForAFKplayers - [Factorio mod] Auto pauses the game when all players are AFK for N minutes