factorio-passive_player_income VS factorio-AutoPauseForAFKplayers

Compare factorio-passive_player_income vs factorio-AutoPauseForAFKplayers and see what are their differences.

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factorio-passive_player_income factorio-AutoPauseForAFKplayers
1 1
2 2
- -
0.0 0.9
over 1 year ago about 1 year ago
Shell Shell
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

factorio-passive_player_income

Posts with mentions or reviews of factorio-passive_player_income. We have used some of these posts to build our list of alternatives and similar projects.

factorio-AutoPauseForAFKplayers

Posts with mentions or reviews of factorio-AutoPauseForAFKplayers. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing factorio-passive_player_income and factorio-AutoPauseForAFKplayers you can also consider the following projects:

factorio-restrict_building - [Factorio mod]

factorio-example-mod - Lightweight modular example mod with various features and compatibilities

factorio-PrivateElectricity - [Factorio mod]

factorio-kill_nest_get_money - [Factorio mod]