example-electron-license-activation
easy-steam-free-packages
example-electron-license-activation | easy-steam-free-packages | |
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4 | 1 | |
82 | 109 | |
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0.0 | 0.0 | |
almost 2 years ago | 7 months ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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example-electron-license-activation
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Hey Rustaceans! Got a question? Ask here (52/2022)!
I’m currently developing a commercial product with Rust and I was wondering what the best way to distribute and sell licenses for it is. Should I use a third party like keygen or is there an easy way I could get started on implementing my own. I’m out of my depth when it comes to software licensing so I figure I should ask before assuming it’s a task I can take on myself.
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Ask HN: What's a good business model for selling standalone software
have you checked https://keygen.sh/, yoyll get ideas there
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Software Licensing Management
Some sort of customer portal (or spreadsheet), where the customer can add, remove licences. After payment/confirmation you simply generate a json and encrypt with an async key. In your soft you read that as config file input, that will limit how many users can be created etc. keygen.sh or any other tool might also do it.
- I built an example of how to implement software licensing and device activation in an Electron app
easy-steam-free-packages
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Some of you are REALLY missing the point of the Linux challenge
The method you describe is upwards of 80 key presses for a repo like this: https://github.com/5x/easy-steam-free-packages
What are some alternatives?
jwt-key-server - JWT based remote licensing server.
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