esports-for-engineers
Cataclysm-DDA
esports-for-engineers | Cataclysm-DDA | |
---|---|---|
11 | 1,903 | |
81 | 9,702 | |
- | 1.0% | |
3.0 | 10.0 | |
6 months ago | 2 days ago | |
Shell | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
esports-for-engineers
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Superb old engineering simulation games, now open source and available on Linux [pdf]
There's a python script that makes the organization more clear. Once you've installed the games package, run "./launcher.py" at the ubuntu command line to see a text menu "Top Level Menu" which launches the games.
This menu is shown on page 2 of the brochure here: https://github.com/sim-museum/esports-for-engineers/blob/mas...
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free self-study class on open source eSports and mindsports
According to the class syllabus, games include open source deep learning chess and go, as well as old open source sims such as Speed Dreams, Rowan's Mig Alley and Battle of Britain, and Free Falcon. Some free demo programs are included too. The game package, which has sha256sum
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Ask HN: Non-violent video games with great stories?
racing sims and MS flight simulator are non-violent, but lack story. Some classic games in these categories have detailed historical settings and a lot of complexity, allowing you to create your own adventure in an open world. The adventure is different every time you play. Some classic sims of this type are here: https://github.com/sim-museum/esports-for-engineers
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Ask HN: Favourite Open Source Game?
Nobody's mentioning old commercial games that were later released by their publishers as open source. One example is the classic combat flight sim "Rowan's Battle of Britain", initially released in the year 2000. You can find it packaged to run under linux/wine, along with other free games, here:
https://github.com/sim-museum/esports-for-engineers
the source code is here:
- classic combat flight sims now open source
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Superb old engineering simulation games, runs on linux/wine
More information here: https://github.com/sim-museum/esports-for-engineers/blob/master/esports-for-engineers-brochure.pdf
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Ask HN: Linux users, which Steam game would you recommend and why?
Classic racing and flight sims such as Grand Prix Legends, Mig Alley/Battle of Britain and Falcon 4 are available for linux here:
https://github.com/sim-museum/esports-for-engineers
(this is free, and does not use steam)
- Museum of classic PC sims (open source, runs on Linux under wine)
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
space-station-14 - A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
mig_src - MiG Alley source code
UndeadPeopleTileset - Back it up while it is still here, lads.
osu - rhythm is just a *click* away!
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
openscope - openScope Air Traffic Control Simulator
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
infon - Infon Battle Arena
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
OpenTTD - OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
cdda-guide - The Hitchhiker's Guide to the Cataclysm