esp-web-tools
Scrawl-canvas
esp-web-tools | Scrawl-canvas | |
---|---|---|
7 | 37 | |
364 | 308 | |
3.8% | - | |
8.0 | 8.5 | |
4 days ago | 1 day ago | |
TypeScript | JavaScript | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
esp-web-tools
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Show HN: Willow – Open-Source Privacy-Focused Voice Assistant Hardware
Some feedback to make your project easier to install and integrate better with Home Assistant (I'm the founder):
Home Assistant is building a voice assistant as part of our Year of the Voice theme. https://www.home-assistant.io/blog/2023/04/27/year-of-the-vo...
As part of our recent chapter 2 milestone, we introduced new Assist Pipelines. This allows users to configure multiple voice assistants. Your project is using the old "conversation" API. Instead it should use our new assist pipelines API. Docs: https://developers.home-assistant.io/docs/voice/pipelines/
You can even off-load the STT and TTS fully to Home Assistant and only focus on wake words.
You will see a lot higher adoption rate if users can just buy the ESP BOX and install the software on it without installing/compiling stuff. That's exactly why we created ESP Web Tools. It offers projects to offer browser-based installation directly from their website. https://esphome.github.io/esp-web-tools/
If you're going the ESP Web Tools route (and you should!), we've also created Improv Wi-Fi, a small protocol to configure Wi-Fi on the ESP device. This will allow ESP Web Tools to offer an onboarding wizard in the browser once the software has been installed. More info at https://www.improv-wifi.com/
Good luck!
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esp32-audio-kit
Note: if anyone else wants to make an installer website like this, it’s called ESP Web Tools and open source: https://esphome.github.io/esp-web-tools/
- ESP Web Tools: install ESP-firmware via your browser!
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Ask HN: Can you share websites that are pushing the utility of browsers forward?
ESP Web Tools uses WebSerial to allow users to install, update and manage firmware running on ESP microcontrollers: https://esphome.github.io/esp-web-tools/
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I created a beginner-friendly library for the ESP8266 that allows you to control multiple FastLED animations using custom sliders and color pickers.
If you want to make the project even more accessible, consider setting up a GitHub pages with ESP Web Tools: https://esphome.github.io/esp-web-tools/
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BIPES: Web based IDE for micropython devices [GNUv3.0 license]
Instead of esptool suggestions, use ESP web tools and your whole flow can be web based. https://esphome.github.io/esp-web-tools/
- Show HN: Flash your ESP32 from the browser using JavaScript
Scrawl-canvas
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Show HN: Dropflow, a CSS layout engine for node or <canvas>
> working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place
I can confirm this. I've been working on a (much simpler!) text layout engine for my canvas library over the past couple of months and the amount of complexity associated with just stamping some glyphs onto a canvas has left me screaming at my laptop on an almost daily basis. Getting a decent underline was a proud moment!
Question: did you ever find out what algorithm the various browsers are using to calculate how many words can fit on a given line? I'm almost there, except words will occasionally jump between lines when I scale the text. Really annoying!
The PR's still a work in progress, but I've got all the functionality I want in there (shaping lines to fit in non-rectangular containers, styling text, text along a non-straight line, dynamic updates, etc). Just need to test and document it all now ... https://github.com/KaliedaRik/Scrawl-canvas/pull/75
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Ask HN: What are you working on this year?
I've got myself organised and prepared a List Of Things To Do[1] to make my 2D Javascript library even better than it already is. Given that I've been working on the library for over 10 years now, and have never before set out such a list, I call this Progress!
[1] https://github.com/KaliedaRik/Scrawl-canvas/discussions/cate...
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Pixelating Live with SVG
'Kay, I don't know if this anywhere close to what the OP wants, but this sort of live browser tab manipulation is possible to do using a mix of a a canvas element and the browser's Screen Capture API[1] (plus my JS canvas library, once I merge and publish the changes into its next release[2]).
This solution[3] shows the modified browser tab in a separate browser tab. I've got no idea whether it's possible to do the same sort of trick in the same tab (but probably not). I also have no idea how secure the Screen Capture API is - I'd get very nervous about doing this sort of thing when looking at my bank's online portal!
[1] https://developer.mozilla.org/en-US/docs/Web/API/Screen_Capt...
[2] https://github.com/KaliedaRik/Scrawl-canvas/pull/57
[3] Youtube video of the effect: https://www.youtube.com/watch?v=hCi6LmKMAo0
- Scrawl-canvas 2D canvas library – proposed roadmap
- Scrawl-canvas - a Javascript library for working with the HTML5 <canvas> element
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Motion Canvas – Visualize complex ideas programmatically
My canvas library's README[1] has a video embedded in it. FWIW I'm not convinced it adds anything to the library's sales pitch.
[1] https://github.com/KaliedaRik/Scrawl-canvas
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Egui commit: Implement accessibility APIs via AccessKit
> And I’m just mentioning some of the unfixable problems with this approach
I agree that using a canvas instead of leveraging existing accessibility supplied by HTML/CSS/JS and the DOM is an accessibility nightmare.
However, I disagree that canvas accessibility issues are "unfixable". Difficult? Yes. But not unfixable. In my view, the element works best in partnership with its wider environment (HTML/CSS/JS and the DOM), not as a replacement for it. With that in mind, we can start to tackle the accessibility issues you raise - fonts, links, interactions, etc.[1][2]
I have an ambition to one day become intelligent enough to understand/code in Rust, and I'm really glad to see that people are thinking about accessibility as a fundamental part of UIs being developed in Rust.
[1] - Which is what my JS 2d canvas library tries to do: https://scrawl-v8.rikweb.org.uk/
[2] - My thoughts on accessibility, and how I try to fix them using my library: https://scrawl-v8.rikweb.org.uk/learn/eleventh-lesson/
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[AskJS] Why do my coworkers not see the value in frameworks?
If, however, your company is set on this course, I very strongly suggest you use a canvas library - if only for the MVP. Here's my canvas library (spam alert!) ... even if you don't use it in your product, the library might help give you some ideas on how to overcome some of the responsive, interactive and accessibility issues you'll be facing.
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which technology or framework is used to create geometry-draggable canvas like this?
Scrawl-canvas - example and another example (links to code at bottom of each page)
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TypeScript is terrible for library developers
My personal experience as a library developer, who has written my library in JS, not TS ...
TS is an excellent choice for a lib dev starting a new project today. I can see the advantages of using TS for the library code - in particular for a library that gets popular and welcomes contributions from other developers. However TS is a nightmare for someone like me who: 1. started writing the library 9 years ago; 2. has let the library get "quite" big; and 3. has only learned to use TS in the past year (for the day job) and is nowhere near to becoming a types expert.
I've had experience of people suggesting I rewrite the library in TS. Sometimes those suggestions have been quite 'evangelical' in their tone. As an (essentially) solo developer I just don't have the time, capacity or willingness to do that work - however much the end results might please others.
I also understand that having type definitions file for the library's interface is, nowadays, a critical factor if the lib dev wants others to use the library in their projects. But writing a .d.ts file for a large, mature repo to at least help those potential users can quickly turn into a World of Hurt. I know this because I've done that work[1] and I never want to do it again.
As much as I know that TS is a Force for Good in the JS coding world, there are days when I detest it!
[1] - link to the Scrawl-canvas .d.ts file on GitHub - https://github.com/KaliedaRik/Scrawl-canvas/blob/master/sour...
What are some alternatives?
Adafruit_WebSerial_ESPTool - A Web Serial tool for updating your ESP bootloader.
tsParticles - tsParticles - Easily create highly customizable JavaScript particles effects, confetti explosions and fireworks animations and use them as animated backgrounds for your website. Ready to use components available for React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Solid, Riot and Web Components.
squeezelite-esp32 - ESP32 Music streaming based on Squeezelite, with support for multi-room sync, AirPlay, Bluetooth, Hardware buttons, display and more
particles-bg - React particles animation background component
sandspiel - Creative cellular automata browser game
fabric.js - Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
WLED - Control WS2812B and many more types of digital RGB LEDs with an ESP8266 or ESP32 over WiFi!
Mo.js - The motion graphics toolbelt for the web
telegram-tt - Telegram Web A, GPL v3
particles.js - A lightweight JavaScript library for creating particles
standards-positions
GreenSock-JS - GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web