esolang-park VS gdbgui

Compare esolang-park vs gdbgui and see what are their differences.

esolang-park

An online visual debugger for esoteric languages (by nilaymaj)

gdbgui

Browser-based frontend to gdb (gnu debugger). Add breakpoints, view the stack, visualize data structures, and more in C, C++, Go, Rust, and Fortran. Run gdbgui from the terminal and a new tab will open in your browser. (by cs01)
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esolang-park gdbgui
3 2
37 9,698
- -
3.5 4.6
about 1 month ago about 2 months ago
TypeScript TypeScript
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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esolang-park

Posts with mentions or reviews of esolang-park. We have used some of these posts to build our list of alternatives and similar projects.
  • Show HN: Esolang Park, a visual debugger for esolangs
    1 project | news.ycombinator.com | 26 Feb 2022
    Hey HN! Esolang Park is an online visual debugger interface for esoteric programming languages, that I've been working on for the past few months. For every supported language, Esolang Park provides the powerful Monaco code editor, syntax checking, debugging functionality and a visualisation of the runtime state. The core is language-agnostic - a "language provider" only needs to implement the esolang's parser, interpreter and visualisation UI (and some other little stuff).

    Apart from trying to boost DX for esolangs, the idea is for this to grow into a platform where people can discover and play around with a variety of esolangs without leaving the browser. That's quite far away though - the project is quite early in development and currently only has 5 languages (Befunge-93, Brainf*ck, Chef, Deadfish and Shakespeare). Some features like non-debugging execution mode (0ms interval) are missing too.

    Currently the entire source code[0] (core + language providers) is written in TypeScript and React. Esolang code execution happens in a web worker. I'm planning to add support for WASM-based language providers for better performance, particularly for non-debugging execution. There's also a wiki[1] containing a description of the core design and a guide for implementing and contributing new language providers.

    Looking to hear some feedback on the idea and current implementation - bug reports are welcome too!

    [0] https://github.com/nilaymaj/esolang-park

  • Esolang Park: online interpreter and debugger for esoteric languages
    1 project | /r/SideProject | 19 Feb 2022
  • Esolang Park: an online interpreter and debugger for esoteric languages
    1 project | /r/esolangs | 19 Feb 2022
    It's open source obviously (github repo) and I've written a guide for implementing new languages in the repo wiki

gdbgui

Posts with mentions or reviews of gdbgui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-22.

What are some alternatives?

When comparing esolang-park and gdbgui you can also consider the following projects:

sic1 - Single-instruction (subleq) programming game

gdb-frontend - ☕ GDBFrontend is an easy, flexible and extensible gui debugger. Try it on https://debugme.dev

vscode-go - Go extension for Visual Studio Code

Rustup - The Rust toolchain installer

rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]

Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/

Module Linker - browse modules by clicking directly on "import" statements on GitHub

rFmt

cmsis-svd - Aggegration of ARM Cortex-M (and other) CMSIS SVDs and related tools

cargo-linked - Display linked packages for compiled rust binaries

Buzzard - 🦀 Learning Rust by Examples.

code-debug - Native debugging for VSCode