esolang-park
gdbgui
esolang-park | gdbgui | |
---|---|---|
3 | 2 | |
37 | 9,698 | |
- | - | |
3.5 | 4.6 | |
about 1 month ago | about 2 months ago | |
TypeScript | TypeScript | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
esolang-park
-
Show HN: Esolang Park, a visual debugger for esolangs
Hey HN! Esolang Park is an online visual debugger interface for esoteric programming languages, that I've been working on for the past few months. For every supported language, Esolang Park provides the powerful Monaco code editor, syntax checking, debugging functionality and a visualisation of the runtime state. The core is language-agnostic - a "language provider" only needs to implement the esolang's parser, interpreter and visualisation UI (and some other little stuff).
Apart from trying to boost DX for esolangs, the idea is for this to grow into a platform where people can discover and play around with a variety of esolangs without leaving the browser. That's quite far away though - the project is quite early in development and currently only has 5 languages (Befunge-93, Brainf*ck, Chef, Deadfish and Shakespeare). Some features like non-debugging execution mode (0ms interval) are missing too.
Currently the entire source code[0] (core + language providers) is written in TypeScript and React. Esolang code execution happens in a web worker. I'm planning to add support for WASM-based language providers for better performance, particularly for non-debugging execution. There's also a wiki[1] containing a description of the core design and a guide for implementing and contributing new language providers.
Looking to hear some feedback on the idea and current implementation - bug reports are welcome too!
[0] https://github.com/nilaymaj/esolang-park
- Esolang Park: online interpreter and debugger for esoteric languages
-
Esolang Park: an online interpreter and debugger for esoteric languages
It's open source obviously (github repo) and I've written a guide for implementing new languages in the repo wiki
gdbgui
-
Seer - a new gui frontend to gdb/mi (Updated v1.7)
how does it compare to https://github.com/cs01/gdbgui?
-
Hi, I'm working on GDBFrontend debugger, what features would you like to see in your use cases?
I was thinking about this project I tried a while ago.
What are some alternatives?
sic1 - Single-instruction (subleq) programming game
gdb-frontend - ☕ GDBFrontend is an easy, flexible and extensible gui debugger. Try it on https://debugme.dev
vscode-go - Go extension for Visual Studio Code
Rustup - The Rust toolchain installer
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
Module Linker - browse modules by clicking directly on "import" statements on GitHub
rFmt
cmsis-svd - Aggegration of ARM Cortex-M (and other) CMSIS SVDs and related tools
cargo-linked - Display linked packages for compiled rust binaries
Buzzard - 🦀 Learning Rust by Examples.
code-debug - Native debugging for VSCode