engine262
Elm
engine262 | Elm | |
---|---|---|
9 | 198 | |
776 | 7,451 | |
1.2% | 0.2% | |
6.3 | 5.4 | |
about 2 months ago | about 2 months ago | |
TypeScript | Haskell | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
engine262
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A list of JavaScript engines, runtimes, interpreters
engine262
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Can you make your own JavaScript by implementing ECMAScript standard?
Indeed. ECMA-262 has been implemented using JavaScript https://github.com/engine262/engine262.
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What sorts of things would you consider to be “advanced” javascript concepts?
Node.js is not the only JavaScript runtime. JavaScript runtimes have been written using JavaScript alone, see engine262. There is also Deno, QuickJS, txiki.js, Bun, none of which use COmmonJS by default, SpiderMonkey, et al.
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Ask HN: What interesting problems are you working on? ( 2022 Edition)
for an interpreted language like JS, this project is really nice https://github.com/engine262/engine262. More or less 2 parts: parser and evaluator
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Is there a source that shows how built in js methods/functions are built?
That is a bit complex, so here's a list of JS engines: if you pick one written *in* JS, that would probably be most useful -- engine262 for example
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QuickJS JavaScript Engine – Fabrice Bellard
then you might be impressed by https://github.com/engine262/engine262 as well
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And so was the C compiler.
Engine 262
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[AskJS] is there a way to quantitatively check if a number value is copied or only the pointer to that number is copied?
It's outside of what you asked for, but here's a JavaScript engine in JavaScript. Might make for some interesting bedtime reading!
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Enumerating and analyzing 40 non-V8 JavaScript implementations
Interesting to see a JS implementation written in JS:
https://github.com/engine262/engine262/
(The readme explains what the point of it is.)
Elm
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Ludic: New framework for Python with seamless Htmx support
Elm [1] is based on a similar idea. Build your app from pure functions that return HTML tags.
[1] https://elm-lang.org/
- Learning Elm by porting a medium-sized web front end from React (2019)
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Can you make your own JavaScript by implementing ECMAScript standard?
You also wouldn't really be creating your own new programing language. You would be creating something that can run JavaScript by following JavaScript standards and syntax. You might be able to add some non-standard features of your own on top of those standards, or include your own standard library of helpers or utilities, but you can't completely make a new or alternative language and then load it in the browser (or at least not by reimplementing ECMAScript standards... you actually can make your own language that runs within any Javascript enviroment, if you provide an interpreter or compiler that transforms it into valid JS. Some people have done something like this, eg Elm: https://elm-lang.org/).
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What is the best way to present the user the results of Haskell computations?
You should at least have a look at https://elm-lang.org/ it is a pure functional language like Haskell (although with fewer fancy syntax/type classes) but it has some lovely libraries for visualisation and even with plain elm (+ elm-ui) doing string transformations can be easily done.
- Course using F#: Write your own tiny programming system(s)
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Building React Components Using Unions in TypeScript
I get it. However, the whole point of using Unions to narrow your types, ensure only a set of possible scenarios can occur, and only access data of a particular union when it’s safe to do so. That’s some of what pattern matching can provide, and 100% of what using switch statements in TypeScript with their Discriminated Unions can provide. Yes, it’s not 100% exhaustive, but TypeScript is not soundly typed, and even Elm which is still has the same issue TypeScript does: You’re running in JavaScript where anything is possible. So it’s good enough to build with and much better than what you had.
- What's the state of the Elm repo? · Issue #2308 · elm/compiler
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How to render a basic calendar UI in Elm
The beauty of a language like Elm (and other lambda-calculus / functional programming inspired languages) is that there's very little transformation involved in going from an idea to code. And that seems to have a big impact on getting things done.
- Como desenvolvi um backend web em Clojure
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Is it possible to write games like Pac-Man in a functional language?
I think the most fun and approachable way for beginners to build games with functional programming is with Elm [1].
See a few (small, demo) games built by the community in [2] .
Notice Elm has abandoned the FRP approach in favor of Model-View-Update [3].
[1] https://elm-lang.org/
What are some alternatives?
test262 - Official ECMAScript Conformance Test Suite
rescript-compiler - The compiler for ReScript.
sval - A javascript interpreter written in javascript
haskelm - Haskell to Elm translation using Template Haskell. Contains both a library and executable.
txiki.js - A tiny JavaScript runtime
purescript - A strongly-typed language that compiles to JavaScript
v8go - Execute JavaScript from Go
yew - Rust / Wasm framework for creating reliable and efficient web applications
JS-Interpreter - A sandboxed JavaScript interpreter in JavaScript.
idris - A Dependently Typed Functional Programming Language
qtdeclarative - Qt Declarative (Quick 2)
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.