encoding
sonic
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encoding | sonic | |
---|---|---|
8 | 23 | |
962 | 6,277 | |
0.7% | 3.1% | |
3.6 | 8.1 | |
5 months ago | 9 days ago | |
Go | Assembly | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
encoding
- Handling high-traffic HTTP requests with JSON payloads
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Rust vs. Go in 2023
https://github.com/BurntSushi/rebar#summary-of-search-time-b...
Further, Go refusing to have macros means that many libraries use reflection instead, which often makes those parts of the Go program perform no better than Python and in some cases worse. Rust can just generate all of that at compile time with macros, and optimize them with LLVM like any other code. Some Go libraries go to enormous lengths to reduce reflection overhead, but that's hard to justify for most things, and hard to maintain even once done. The legendary https://github.com/segmentio/encoding seems to be abandoned now and progress on Go JSON in general seems to have died with https://github.com/go-json-experiment/json .
Many people claiming their projects are IO-bound are just assuming that's the case because most of the time is spent in their input reader. If they actually measured they'd see it's not even saturating a 100Mbps link, let alone 1-100Gbps, so by definition it is not IO-bound. Even if they didn't need more throughput than that, they still could have put those cycles to better use or at worst saved energy. Isn't that what people like to say about Go vs Python, that Go saves energy? Sure, but it still burns a lot more energy than it would if it had macros.
Rust can use state-of-the-art memory allocators like mimalloc, while Go is still stuck on an old fork of tcmalloc, and not just tcmalloc in its original C, but transpiled to Go so it optimizes much less than LLVM would optimize it. (Many people benchmarking them forget to even try substitute allocators in Rust, so they're actually underestimating just how much faster Rust is)
Finally, even Go Generics have failed to improve performance, and in many cases can make it unimaginably worse through -- I kid you not -- global lock contention hidden behind innocent type assertion syntax: https://planetscale.com/blog/generics-can-make-your-go-code-...
It's not even close. There are many reasons Go is a lot slower than Rust and many of them are likely to remain forever. Most of them have not seen meaningful progress in a decade or more. The GC has improved, which is great, but that's not even a factor on the Rust side.
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Quickly checking that a string belongs to a small set
We took a similar approach in our JSON decoder. We needed to support sets (JSON object keys) that aren't necessarily known until runtime, and strings that are up to 16 bytes in length.
We got better performance with a linear scan and SIMD matching than with a hash table or a perfect hashing scheme.
See https://github.com/segmentio/asm/pull/57 (AMD64) and https://github.com/segmentio/asm/pull/65 (ARM64). Here's how it's used in the JSON decoder: https://github.com/segmentio/encoding/pull/101
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80x improvements in caching by moving from JSON to gob
Binary formats work well for some cases but JSON is often unavoidable since it is so widely used for APIs. However, you can make it faster in golang with this https://github.com/segmentio/encoding.
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Speeding up Go's builtin JSON encoder up to 55% for large arrays of objects
Would love to see results from incorporating https://github.com/segmentio/encoding/tree/master/json!
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Fastest JSON parser for large (~888kB) API response?
Try this one out https://github.com/segmentio/encoding it's always worked well for me
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📖 Go Fiber by Examples: Delving into built-in functions
Converts any interface or string to JSON using the segmentio/encoding package. Also, the JSON method sets the content header to application/json.
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In-memory caching solutions
If you're interested in super fast & easy JSON for that cache give this a try I've used it in prod & never had a problem.
sonic
- How to Visualize and Analyze Data in Open Source Communities
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Handling high-traffic HTTP requests with JSON payloads
Since most of the time would be spent decoding json, you could try to cut this time using https://github.com/bytedance/sonic or https://github.com/json-iterator/go, both are drop-in replacements for the stdlib, sonic is faster.
- Building a Streaming Platform in Go for Postgres
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Building a high performance JSON parser
Also worth looking at https://github.com/bytedance/sonic
- Sonic: A fast JSON serializing and deserializing library in Go
- sonic/INTRODUCTION.md at main · bytedance/sonic
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High-performance JSON parsing in Go
The article inside does not mention this.
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Toward the Fastest, Compatible JSON Decoder – Sonnet
Good morning.I hope this is not the wrong place to post… so let me introduce my first public Golang package. This is a JSON decoder called Sonnet ( https://github.com/sugawarayuuta/sonnet ) that has given faster results (at least in my environment) than Sonic - https://github.com/bytedance/sonic (which is said that it's the fastest) without the help of assembly!
JSON is a very well-known file format. It is used by everyone who does programming. However, it is also not uncommon to find problems with encoding/json and other third-party libraries. for more… (see https://github.com/sugawarayuuta/sonnet#problems-we-had )
I decided to create a new, standard library-compatible decoder that would be both easy to use and fast.
Thanks for reading, feel free to use, help, or ask questions, I look forward to hearing from you. All benchmarks and other information can be found in the link at the top.
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Toward the Fastest, Compatible JSON Decoder - Sonnet
Good morning. Let me introduce my first public Go package. This is a JSON decoder called Sonnet ( https://github.com/sugawarayuuta/sonnet ) that has given faster results (at least in my environment) than Sonic (which is said that it's the fastest) without the help of assembly!
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Looking back on framework benchmark (updates = db writes) what can make Go improved back to be top 10?
I'd say the https://github.com/bytedance/sonic has the fastest encoder due to C and assembly optimization. (Use at your own risk.)
What are some alternatives?
groupcache - Clone of golang/groupcache with TTL and Item Removal support
jsoniter - Using encoding/json to load parts of a large json document
parquet-go - Go library to read/write Parquet files
fastjson - Fast JSON parser and validator for Go. No custom structs, no code generation, no reflection
base64 - Faster base64 encoding for Go
simdjson - Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
buntdb - BuntDB is an embeddable, in-memory key/value database for Go with custom indexing and geospatial support
simdjson-go - Golang port of simdjson: parsing gigabytes of JSON per second
hilbert - Go package for mapping values to and from space-filling curves, such as Hilbert and Peano curves.
json-iterator - Low level iterator on the records inside large JSON file.
go_serialization_benchmarks - Benchmarks of Go serialization methods
hashmap - A Golang lock-free thread-safe HashMap optimized for fastest read access.