enalim
crt-240p-scale-shader
enalim | crt-240p-scale-shader | |
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3 | 6 | |
3 | 17 | |
- | - | |
7.5 | 0.0 | |
over 1 year ago | about 3 years ago | |
GLSL | GLSL | |
- | - |
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enalim
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Walking around the Trinest in the game Enalim
More info: https://github.com/uzudil/enalim
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[Hobby] Contributors needed for story-driven, retro rpg
We not have nightly builds for windows and mac: https://github.com/uzudil/enalim/releases/tag/nightly
crt-240p-scale-shader
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Sharp-Bilinear Shaders for Retroarch
If 15Khz/consumer CRTs are more your thing, I've written a shader for RetroArch to get things looking proper on those types of displays:
https://github.com/blitzcode/crt-240p-scale-shader/
For what it's worth I'm still using this pretty much daily a year after I wrote it. Experiencing your favorite 'content' on different displays, speakers, formats etc. is like a cheat to get excited about the same-old again.
- Using an SD Trinitron with the PC
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CRTPi Mega Link Thread
Blitzcode CRT-240p Scaler - u/SuccessfulAverage802
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I wrote a shader to make the emulators in RetroPie work nicely in 240p on a standard CRT TV
https://github.com/blitzcode/crt-240p-scale-shader#more-setup
What are some alternatives?
The-Flame-Of-Dumnezeu-Ver.-1.0 - The next chapter within the game world. In it, you find yourself against that of a cult that hopes to resurrect that of the Count. Written entirely in BASIC, every line of code and story is written by me. Source code and Executable are included.
old-RetroBat-obsolete - RetroBat is the best way to play your ROMs collection on Windows !
rhombus-in-the-rough - A 2D RPG implemented in the Rhombus Racket dialect
Sharp-Bilinear-Shaders - sharp bilinear shaders for RetroPie, Recalbox and Libretro for sharp pixels without pixel wobble and minimal blurring
endless-sky - Space exploration, trading, and combat game.
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.
bscript - bscript is a scripting language for go
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
Version-1.5 - The chilling conclusion of the game. In it I added the code to which you can defeat the count. The rest of the map has been added including some wonderful interactive objects to see. Included is the source code and an executable file to ensure that the game can be played.
ShaderMan - Convert ShaderToy to Unity HLSL/CG
mpv - 🎥 Command line video player
crtpi-cooper - PAL & Arcade additions/changes to ErantyInt's CRTPi-VGA project