emulation-random
ShaderMan
emulation-random | ShaderMan | |
---|---|---|
4 | 2 | |
40 | 1,356 | |
- | - | |
8.3 | 0.0 | |
8 months ago | over 3 years ago | |
GLSL | GLSL | |
- | MIT License |
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emulation-random
ShaderMan
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Is it possible to use a shader like this in unity for a space game I'm making? I haven't tried anything with shaders before so I'm quite new to this aspect. The shader was created by u/set111
Thank you, I wasn't sure what type of shader does what and I also found a thing called ShaderMan which apparently does it for you but I haven't figured out how to get it to work :( also there doesn't seem to be any tutorials of how to use that but thank you 👍
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Help with converting ShaderToy to Unity
ShaderMan
What are some alternatives?
better-mpv-config - An improved MPV Media Player v3 configuration file.
crt-240p-scale-shader - RetroArch GLSL shader for 240p CRT output
GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.
procedural-tileable-shaders - Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
godot-shaders - A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
ghosts-of-hogwarts - Ghosts of Hogwarts by Grégoire Davenas
lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
graphics-workshop - Learn computer graphics by writing GPU shaders!