emacs-gba-debug VS gba-examples

Compare emacs-gba-debug vs gba-examples and see what are their differences.

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emacs-gba-debug gba-examples
1 1
1 85
- -
0.0 3.4
over 1 year ago 3 months ago
Emacs Lisp Makefile
GNU General Public License v3.0 only -
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emacs-gba-debug

Posts with mentions or reviews of emacs-gba-debug. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-11.
  • Debugging GameBoy Advance (GBA) programs/games in Emacs
    7 projects | dev.to | 11 Oct 2022
    The solutions above entails some manual work, and that lead me to automate it. Wouldn't it be nice to just run one simple command, and then everything compiles and your debug process just automatically begin? That's exactly what I was thinking, so I created a simple Emacs extension. If you use a Makefile to build, and configure the path to mGBA and DevkitARMs gdb, you can debug a GBA program directly with M-x gba-debug-program. No need to compile manually, run mGBA manually or anything else!

gba-examples

Posts with mentions or reviews of gba-examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-11.
  • Debugging GameBoy Advance (GBA) programs/games in Emacs
    7 projects | dev.to | 11 Oct 2022
    No matter which editor you debug in, the workflow is about the same. You will need DevkitPro gba-dev and an emulator like mGBA. If you want to familiarize yourself with some C code for GBA, as well as Makefiles with CFlags and other build options, there is an example repo you can check out :)

What are some alternatives?

When comparing emacs-gba-debug and gba-examples you can also consider the following projects:

dap-mode - Emacs :heart: Debug Adapter Protocol

mgba - mGBA Game Boy Advance Emulator