gl VS macaroni.nix

Compare gl vs macaroni.nix and see what are their differences.

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gl macaroni.nix
2 6
92 -
- -
3.7 -
9 days ago -
Haskell
BSD 3-clause "New" or "Revised" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gl

Posts with mentions or reviews of gl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.
  • 3D graphics on Haskell in 2023
    6 projects | /r/haskell | 24 Mar 2023
    As other comments have pointed out, OpenGL isn't your issue: 4.6 came out in 2017 and both the low-level gl/OpenGLRaw as well as the mid-level OpenGL libraries are up to date if you check the timestamps. And yes, GLFW-b is the go-to library for creating windows across platforms.
  • [Newcomer] Status of AI, graphics programming and performance in Haskell?
    6 projects | /r/haskell | 5 Nov 2021
    At this point the answer is: yes, we have some. We have sdl2 (https://hackage.haskell.org/package/sdl2), gl (https://hackage.haskell.org/package/gl), OpenGL (https://hackage.haskell.org/package/OpenGL), GLFW (https://hackage.haskell.org/package/GLFW), vulkan (https://hackage.haskell.org/package/vulkan), dear-imgui.hs (https://hackage.haskell.org/package/dear-imgui). There's certainly much more out there - this is a biased list of stuff I've either used or contributed to.

macaroni.nix

Posts with mentions or reviews of macaroni.nix. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.
  • 3D graphics on Haskell in 2023
    6 projects | /r/haskell | 24 Mar 2023
    In addition, I am building a Nix library on top of haskell.nix called macaroni.nix that is gamedev-oriented and enables seamless cross-compiling from Linux to Windows. I would say it's the best option for Windows Haskell game x-compilation available today.
  • [ANN] LD52 game written in Haskell
    1 project | /r/haskellgamedev | 16 Jan 2023
    We just managed to get our ludum dare game finished, including standalone builds (with a very special thanks to macaroni.dev.) The game is a platformer written in sdl and yampa, with build scripts for releasing static linux and windows builds.
  • Is Nix important also for a team of 1 developer?
    2 projects | /r/haskell | 1 Jan 2023
    Aside from that, haskell/macaroni.nix make x-compilation work great. I even was able to use the h-raylib bindings with little upstream changes/overlays.
  • Haskell is the greatest programming language of all time
    7 projects | /r/haskell | 2 Nov 2022
    In terms of finished and playable games, it's been Ludum Dare jam games made over a weekend over the years. You can check them out here. They're all Windows-only (x-compiled from NixOS using haskell.nix via macaroni.nix), but you can play them on Linux with Wine64. If you have Nix installed, I have a script that should Just Work.
  • Any up-to-date cross-compiling methods for Raspberry Pi?
    3 projects | /r/haskell | 20 Sep 2022
    Also feel free to cut me an issue in my related project, macaroni.nix. The project is focused on x-compiling Haskell games and only supported Windows currently. But brick is a viable gamedev library, and Raspberry Pi is a desired target for gamedev someday. So I'd love to help!

What are some alternatives?

When comparing gl and macaroni.nix you can also consider the following projects:

blank-canvas - A Haskell API into HTML5 Canvas

really-small-backpack-example - A really small example of the Backpack module system for Haskell

clay - A CSS preprocessor as embedded Haskell.

cute-sound-hs

Gleam - Gleam is a graphics library written in Haskell that uses the web-browser as a display. Gleam is inspired by Gloss and uses Threepenny-gui as its back-end.

agda2hs - Compiling Agda code to readable Haskell

FractalArt - Generate colorful wallpapers!

cute-c2-hs

pictikz - Interpretes an SVG image as a graph, converting it to tikz.

libspng - Haskell bindings for libspng

zsh-battery - Visual bars representing battery status for zsh

sdl-gpu-hs