eisl | mal | |
---|---|---|
65 | 94 | |
253 | 9,816 | |
- | - | |
9.6 | 0.0 | |
5 days ago | about 2 months ago | |
Common Lisp | Assembly | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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eisl
- Easy-ISLisp ver3.50
- Sasagawa888/eisl: ISLisp interpreter/compiler
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Compiled parallel lisp code in Easy-ISLisp
sasagawa888/eisl: ISLisp interpreter/compiler (github.com)
- Parallel execution in Easy-ISLisp
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About parallel Lisp
I'm trying to incorporate parallel computing into Easy-ISLisp using pthreads. Currently, the associative lists of local variables, stacks, and pointers are independent for each thread. However, I'm facing a conflict, and it's not functioning as expected. If anyone has any reference materials regarding parallel Lisp, I would greatly appreciate it if you could share them with me. sasagawa888/eisl: ISLisp interpreter/compiler (github.com)
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Type inference in Easy-ISLisp
I prefer dynamically typed Lisp because it's easy to write. However, when it comes to large-scale code, bugs tend to occur that are not apparent until execution. Mistakes often go unnoticed. So, I believe that type inference combines the convenience of dynamically typed languages with the reliability of statically typed languages. Easy-ISLisp includes a type inferencer. Give it a try. sasagawa888/eisl: ISLisp interpreter/compiler (github.com)
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Easy-ISLisp ver3.03 concurrent Mark&Sweep
I have released Easy-ISLisp ver3.03. I have changed the default garbage collector to Concurrent Mark & Sweep (CMS). Please refer to the documentation "GBC.md" for information about the garbage collector. Give it a try! sasagawa888/eisl: ISLisp interpreter/compiler (github.com)
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Concurrent GC in Easy-ISLisp
sasagawa888/eisl: ISLisp interpreter/compiler (github.com)
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Parallel GC in Easy-ISLisp
Parallel GC was experimentally introduced in version 3.01. Mark and sweep operations are parallelized using pthreads. While a simple code can be fast, its performance may vary depending on the data size. It's peculiar yet quite intriguing.https://github.com/sasagawa888/eisl
- Easy-ISLisp ver 3.00 released
mal
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Ask HN: Is Lisp Simple?
>Would be interesting to see how the interpreter works actually...
It's quite easy to see, there are interpeters for Lisp in like 20 lines or so.
Here's a good one:
https://norvig.com/lispy.html
(It has the full code in a link towards the bottom)
There's also this:
https://github.com/kanaka/mal
- GitHub - kanaka/mal: mal - Make a Lisp
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Build Your Own Lisp
Here is one implementation of a lisp (mal specifically) in matlab: https://github.com/kanaka/mal/blob/dcf8f4d7b9cf7b858850a04a0...
Only 260 lines of code, pretty concise :)
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Found inside my compiler I've been writing for about 2 years
have a look at the crafting interpreters book, plus make a lisp (lisp is a great first language to make a compiler/interpreter for, just google "lisp compiler/interpreter" and you'll find lots of resources)
- Ce proiecte for-fun ati facut in timpul facultatii ca sa invatati ceva nou si practic singuri?
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Crafting Interpreters or Writing an Interpreter in Go? Given context
If you're really okay with the limitations of a tree-walk interpreter, you might want to check out MAL, which will teach you how to write a tree-walk interpreter for a LISP. The code for MAL has been translated to most popular languages, so you can work through the creation of an interpreter in the language of your choice. JLox would give you a bit more detail and a more complex language, but I'm not convinced that it's all that important.
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What do I do now?
Write a small programming language (lisp (https://github.com/kanaka/mal) or brainfuck) in C++ to learn the syntax more. This will teach you a lot about programming languages in general.
- Ask HN: What projects did you build to get better as a programmer?
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Can you beat my dad at Scrabble?
So I started some hobbyist game dev using Unity and realised that the full process of making a game has dependencies on a mass of lower-level skills including lighting virtual environments. As a hobbyist photographer I could see some useful analogies from lighting studios and other scenes
So I pivoted, and eventually made money, not from selling a game, but from developing tutorials about digital lighting. I was also able to contribute to a project at work that was making a product based on commercial games engine, not by actually coding it, but by helping to better estimate the costs of the asset generation required.
Coding Unity object scripts in C# also got me back into programming, and I went on to successfully build a self-hosting lisp interpreter following the Make a Lisp guidelines [0].
[0] https://github.com/kanaka/mal/blob/master/process/guide.md
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Advice for a first-time designer of my own original programming language? Presently writing the interpreter!
Hijacking the top comment to add https://buildyourownlisp.com and https://github.com/kanaka/mal
What are some alternatives?
arrow-macros - Arrow-macros provides Clojure-like arrow macros in Common Lisp
paip-lisp - Lisp code for the textbook "Paradigms of Artificial Intelligence Programming"
awesomo - Cool open source projects. Choose your project and get involved in Open Source development now.
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
cl-arrows - Common Lisp implementation of Clojure's threading macros
sectorlisp - Bootstrapping LISP in a Boot Sector
Carp - A statically typed lisp, without a GC, for real-time applications.
project-based-learning - Curated list of project-based tutorials
nyxt - Nyxt - the hacker's browser.
hy - A dialect of Lisp that's embedded in Python
jscl - A Lisp-to-JavaScript compiler bootstrapped from Common Lisp
wisp - A little Clojure-like LISP in JavaScript