egl-wayland
kompute
egl-wayland | kompute | |
---|---|---|
34 | 37 | |
261 | 1,489 | |
1.5% | 2.9% | |
5.8 | 8.1 | |
19 days ago | 9 days ago | |
C | C++ | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
egl-wayland
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Revert "video: Prefer Wayland over X11 (take 2)"
[1] https://github.com/NVIDIA/egl-wayland/pull/104#issuecomment-...
- Could / Should the kDE_NEON Team maintain libnvidia-egl-wayland1?
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Wayland Is Pretty Good
Turns out that Ubuntu 22.04.2 LTS has a library out of sync.[1] No Wayland use of Vulkan on LTS until mid-2024. Apparently fixed in Ubuntu 22.10.
Back to Xorg for now.
[1] https://github.com/NVIDIA/egl-wayland/issues/80
- Do you guys use X11 or Wayland for gaming?
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Is the AMD experience really that much better than Nvidia?
Why the "" earlier, then? Well, there's Wayland... *Almost everything works as it should, except for native WL apps running on vulkan. It's a known bug that's supposedly being worked on, but with no fix in sight. Vulkan apps running through Xwayland run fine, though. I usually stay on X11, so it doesn't really affect me.
- Zoom meetings in Sway
- GTK4/Libadwaita glitching when resizing windows (Wayland + nvidia-open)
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Dell XPS 15 9520 and Ubuntu - A great match with some rough edges
Some Wayland apps were not working due to this issue, but there's a workaround. I set __EGL_VENDOR_LIBRARY_FILENAMES=/usr/share/glvnd/egl_vendor.d/50_mesa.json in my /etc/environment and they run fine now.
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Nvidia 940MX + Wayland session = works fine?
nvidia broke few gnome appshttps://github.com/NVIDIA/egl-wayland/issues/41
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Extensions app not launching on Wayland
I found https://gitlab.gnome.org/GNOME/gtk/-/issues/4881 , which led to https://github.com/NVIDIA/egl-wayland/issues/41
kompute
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
The two I know of are IREE and Kompute[1]. I'm not sure how much momentum the latter has, I don't see it referenced much. There's also a growing body of work that uses Vulkan indirectly through WebGPU. This is currently lagging in performance due to lack of subgroups and cooperative matrix mult, but I see that gap closing. There I think wonnx[2] has the most momentum, but I am aware of other efforts.
[1]: https://kompute.cc/
[2]: https://github.com/webonnx/wonnx
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[P] - VkFFT version 1.3 released - major design and functionality improvements
Great to see the positive momentum of this framework! Best wishes and upvotes from the Vulkan Kompute team :)
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VkFFT: Vulkan/CUDA/Hip/OpenCL/Level Zero/Metal Fast Fourier Transform Library
To a first approximation, Kompute[1] is that. It doesn't seem to be catching on, I'm seeing more buzz around WebGPU solutions, including wonnx[2] and more hand-rolled approaches, and IREE[3], the latter of which has a Vulkan back-end.
[1]: https://kompute.cc/
[2]: https://github.com/webonnx/wonnx
[3]: https://github.com/openxla/iree
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I'm Having Trouble Building this Library...
I look in an example and see similar instructions, stating that the build should be quite simple. But again, it doesn't work. It generates a bunch of folders with Visual Studio stuff, but no executables, no libraries, or anything like that.
I can't figure out how, and there are no tutorials. According to https://kompute.cc/overview/build-system.html I should simply run "cmake -Bbuild". But this doesn't output what I need, and when I look in the Makefile I get the sense that this is more an example Makefile... but then that contradicts the above tutorial.
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How to properly construct an abstraction layer with Vulkan
Kompute is in my opinion good example to take inspiration for abstractions.
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Vulkan for Image Processing? Good choice?
Currently, there's a few Vulkan compute frameworks floating around (like Kompute). I would work with those. Kompute simplifies a lot of the biolerplate and seems like you could benefit from using it.
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Paralell computing project
Try Kompute, a project from the Linux foundation. It is quite simple to use, and does not require deep knowledge of graphics API. It’s a bit painful to setup, but it kinda works well (and I have a project going on on it)
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Bootstrapping Vulkan for Scientific Compute Applications?
This so much.
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[D] PyTorch is moving to the Linux Foundation
This makes alot of sense considering the Linux Foundation is also in charge of Kompute which is likely to be the basis of vendor agnostic GPGPU, and thus the basis of vendor agnostic GPU-based machine learning.
What are some alternatives?
touchegg - Linux multi-touch gesture recognizer
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
nvidia-all - Nvidia driver latest to 396 series AIO installer
ROCm - AMD ROCm™ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]
Fusuma - Multitouch gestures with libinput driver on Linux
VkFFT - Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
TLP - TLP - Optimize Linux Laptop Battery Life
OpenCLOn12 - The OpenCL-on-D3D12 mapping layer
vkcube - Spinning Vulkan Cube
godot-proposals - Godot Improvement Proposals (GIPs)
slimbookbattery - Slimbook Battery 4
VulkanExamples - Examples and demos for the Vulkan C++ API