echarts4r
echarts-gl
echarts4r | echarts-gl | |
---|---|---|
3 | 2 | |
573 | 2,549 | |
- | 1.5% | |
7.2 | 2.6 | |
2 months ago | 7 days ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
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echarts4r
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A love letter to Apache Echarts
You can also use Apache Echarts through R with this package: https://echarts4r.john-coene.com/
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echarts4r VS echarty - a user suggested alternative
2 projects | 2 Jun 2022
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I'd like to know R but my immediate need is to make interactive charts in html format for web publication. Is ggplotly any good?
This might shock you, but open-source software is an open and collaborative effort. If you think that the example with two Y-axes undermines this entire project, you can go to the echarts4r github repository, open a pull request (the website is made via pkgdown), and propose improvements to the documentation. Maybe do something good instead??
echarts-gl
What are some alternatives?
plotly.js - Open-source JavaScript charting library behind Plotly and Dash
jest-canvas-mock - :last_quarter_moon: A module used to mock canvas in Jest.
patchwork - The Composer of ggplots
vizceral - WebGL visualization for displaying animated traffic graphs
echarty - The goal of echarty is to provide a minimal interface, a “glue”, between R and ECharts, then let your R data lists build the chart. There are utilities included to assist with data preparation, Shiny with proxy and JS plugins. Have the full functionality of ECharts in R with minimal overhead!
WebPlotDigitizer - Computer vision assisted tool to extract numerical data from plot images.
wink-nlp - Developer friendly Natural Language Processing ✨
mapbox-gl-js - Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL
shinyjs - 💡 Easily improve the user experience of your Shiny apps in seconds
VivaGraphJS - Graph drawing library for JavaScript
rnim - A bridge between R and Nim
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]