dynamic-property-value VS UI-Input

Compare dynamic-property-value vs UI-Input and see what are their differences.

UI-Input

Unity project for building common behaviors/shared framework for games. [Moved to: https://github.com/tatmanblue/Unity-Shared] (by tatmanblue)
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dynamic-property-value UI-Input
1 3
1 1
- -
0.0 7.7
11 months ago over 1 year ago
C# C#
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dynamic-property-value

Posts with mentions or reviews of dynamic-property-value. We have used some of these posts to build our list of alternatives and similar projects.

UI-Input

Posts with mentions or reviews of UI-Input. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-08.

What are some alternatives?

When comparing dynamic-property-value and UI-Input you can also consider the following projects:

UnityOctree - A dynamic, loose octree implementation for Unity written in C#

UnityMeshSimplifier - Mesh simplification for Unity.

ITimer - Provides a testable abstraction and alternative to System.Threading.Timer and System.Timers.Timer. Targets netstandard2.0 and higher.

SIPSorcery - A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.

Fake JSON Server - Fake JSON Server is a Fake REST API that can be used as a Back End for prototyping or as a template for a CRUD Back End.

ParrelSync - (Unity3D) Test multiplayer without building

LiteWare.ObjectInvokers - Dynamically invoke methods and modify properties or fields at runtime by referencing the member's name. It also allows the listening of raised events.