dynamic-property-value
UI-Input
dynamic-property-value | UI-Input | |
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1 | 3 | |
1 | 1 | |
- | - | |
0.0 | 7.7 | |
11 months ago | over 1 year ago | |
C# | C# | |
- | Apache License 2.0 |
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dynamic-property-value
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Dynamically set property value in a class at runtime
Clone the following GitHub repository which uses Microsoft Visual Studio 2022 17.4.x, .NET Core 7.
UI-Input
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Sharing code with symlinks?
IDK if this helps: I export 4 different unity packages from this unity project. And I import them in other unity projects.
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Code Structure And Dependencies In Unity
If you haven't already considered it, one way to help with dependencies is to use an injection framework of some type. It doesn't to be complex (like a full DI system) to increase the decoupling/cohesion. This is a simple example of a service locator which is a form of reducing dependencies.
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New to using Singletons and unity in general. There are two main problems. 1: My SpawnManager has a hidden dependency that makes it reliant on GameManager or breaks. 2: My project doesn't work loading from any scene as all my Singletons are created only once in the main menu. Correct me please?
One is using a service look up pattern. Then the only literal reference is to the service locator and interfaces. This is an example of my own cheap implementation of a service locator.
What are some alternatives?
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
UnityMeshSimplifier - Mesh simplification for Unity.
ITimer - Provides a testable abstraction and alternative to System.Threading.Timer and System.Timers.Timer. Targets netstandard2.0 and higher.
SIPSorcery - A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.
Fake JSON Server - Fake JSON Server is a Fake REST API that can be used as a Back End for prototyping or as a template for a CRUD Back End.
ParrelSync - (Unity3D) Test multiplayer without building
LiteWare.ObjectInvokers - Dynamically invoke methods and modify properties or fields at runtime by referencing the member's name. It also allows the listening of raised events.