dug
procedural-gl-js
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dug | procedural-gl-js | |
---|---|---|
14 | 11 | |
283 | 1,266 | |
2.8% | - | |
3.7 | 0.0 | |
7 months ago | almost 3 years ago | |
C# | JavaScript | |
GNU General Public License v3.0 or later | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dug
- dug: view/monitor DNS "propagation" on your cli
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First Post: DNS Propagation Checker
Just joined the sub after coming across it dozens of times while learning things to help my homelab. My first post is a shameless plug for a CLI tool I made that quickly helps users get an idea of how much their DNS has propagated. I use it all the time for my self hosted stuff (recently when i was playing with external-dns) and wanted to share to see if it can help anyone else. https://dug.unfrl.com https://github.com/unfrl/dug
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We're transforming internet routing: Introducing Bunny DNS
For people who want to understand, learn about, or stay on top of their, DNS check out dug. Its a cli tool I made to help visualize DNS propagation but is a great learning tool.
https://github.com/unfrl/dug
https://dug.unfrl.com
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How to find a domain's authoritative nameservers
Good article, totally correct that that is how to definitely 100% get the correct answer.
The bottom of the article, with 'other ways' got me thinking that another way to get what is very probably the correct answer is asking a bunch of other DNS servers what they think the correct answer is.
Using dug (https://github.com/unfrl/dug) like: dug -q NS jvns.ca
- Show HN: CLI tools to ping and do DNS lookups from different parts of the world
- How to Use Dig
- Dug (dns propagation tool) now has a 'watch' flag so you can see your dns changes propagate in realtime(ish)
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Facebook Is Down
Gotta post this every time theres a big DNS issue, which seems daily now.
Check out Dug! Its a global DNS propagation/monitoring toolon the CLI: https://github.com/unfrl/dug/
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Show HN: Dug, A CLI global DNS propagation checker, new release
This release is primarily focused on the 'Watch' feature (-w, --watch) which allows users to monitor their DNS propagation in realtime.
https://github.com/unfrl/dug
procedural-gl-js
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Recreating Real-World Terrain with React, Three.js and WebGL Shaders
Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.
The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.
Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)
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Visualization of 40M Cell Towers
Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?
I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.
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React Component for 3D Maps
Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.
The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js
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Ask HN: What Are You Working On?
- Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping
Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/
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Mountain Peaks in WebGL
The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js
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