drg-completionist
elara
drg-completionist | elara | |
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2 | 2 | |
47 | 73 | |
- | - | |
8.8 | 9.4 | |
4 days ago | 19 days ago | |
TypeScript | TypeScript | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
drg-completionist
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I made a full checklist containing every item from Lost Packs, Cargo Crates, and Matrix Cores since I couldn't find anything like this.
https://drg-completionist.com is a great tool for this but it hasn’t been updated for U35/Season 1. I see a GitHub issue for this but no progress since December - maybe we can reach out and help implement this.
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Introducing DRG Completionist [Beta]: The first version of our free open-source web app that automatically tracks your overclocks progress, with more on the way!
We've had a lot of fun designing and coding this project over the past couple weeks, and while there's still more stuff to add, we're happy to have an initial version to give to the community. We've largely finished the overclocks portion, and we're hoping to add the remaining weapon frameworks, armor pieces, paint jobs, and pickaxe parts in the future. At the moment, we're still figuring out how to parse the save file so we can track the rest of your inventory just as easily as the overclocks. If you've got any feedback, spot any issues, want to contribute, or just want to see how everything works, we've got all the code open-sourced here on GitHub.
elara
- Elara: A Free Coding Game
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Show HN: Elara- A free open-source coding game built with Rust and WebAssembly
I'm excited to share a project that I've been working on mostly solo for the past year! It's called Elara, and it's a free open source game that teaches you how to code. You can play directly in your browser without downloading anything or creating an account. It's targeted toward complete beginners, but if you already have some coding experience, there are optional bonus challenges to really test your knowledge and problem-solving skills. If you like code golf, some of the challenges will be right up your alley ;)
Under the hood, the backend/core game logic is built with Rust and compiled to WebAssembly, and the frontend/UI is in TypeScript and React. In-game, you write code in Rhai, a scripting language tightly integrated with Rust. I chose this architecture for a few reasons: it offers good performance for compiling and running user code, has important sandboxing/safety guarantees like preventing infinite loops, and means the entire game can run in-browser without the need for any servers (aside from just serving static files). Keeping costs low was really important since the game is 100% free and I would like to keep it that way. Check it out and let me know what you think! I'll be checking back here periodically to answer any questions.
The full source code is available on GitHub: https://github.com/albrow/elara.
What are some alternatives?
nuzlocke - Nuzlocke Tracker - online app to record and track your pokémon nuzlocke progress and encounters. The tracker supports all pokemon up to generation 8.
coderover-js - Implementation of my coderover programming sandbox in Scala.js
ffxiv-gatheroute-data - Repository for FFXIV Gatheroute application's data
noita-tools - A collection of tools for Nolla Game's Noita that help get insight into seeds and find ones with special constraints.
DeathStrandingPorteria - A "Porter-pedia" for Porters of Death Stranding
harmony - An experiment with WebAssembly ✨ Harmony brings Git in your browser! Create and/or modify local files, on the fly, in your browser. Use git branches and commits to track them.
bombs-away - A recreation of the old Windows Phone game, 7bomb. This project contains a from scratch game engine, physics engine and game implementation.
web-assembly-rust-typescript-template - This repository was created to show how to link WebAssembly - Rust with TypeScript