game-of-life VS HAIL-CAESAR

Compare game-of-life vs HAIL-CAESAR and see what are their differences.

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game-of-life HAIL-CAESAR
1 2
6 33
- -
0.0 0.0
over 2 years ago over 1 year ago
Haskell C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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game-of-life

Posts with mentions or reviews of game-of-life. We have used some of these posts to build our list of alternatives and similar projects.

HAIL-CAESAR

Posts with mentions or reviews of HAIL-CAESAR. We have used some of these posts to build our list of alternatives and similar projects.
  • Realistic "river valley / fluvial erosion" on DEM maps? - QGIS, Incise flow, Precipitation-based, ...
    1 project | /r/gis | 8 Jun 2021
    EDIT: Already proposed solutions are " CAESAR-Lisflood" ( https://github.com/dvalters/HAIL-CAESAR ) and "SIBERIA" ( https://csdms.colorado.edu/wiki/Model:SIBERIA ), but both are difficult to use and have steep learning curves. I've also found the GRASS module "r.landscape.evol" ( https://grass.osgeo.org/grass78/manuals/addons/r.landscape.evol.html ), but this one seems even more complicated to use. So I'm open to easier alternatives. It would also be interesting if someone with the experiencein this could compare the proposed solutions (advantages/disadvantages, compare difficulty of use, ...).
  • Realistic "river valley / fluvial erosion" on DEM maps? - Incise flow, Precipitation-based, SAGA, ...
    1 project | /r/QGIS | 7 Jun 2021
    Any idea which model would be best? For CAESAR-Lisflood there exists a derived HAIL-CAESAR model that has an easier to use GUI ( https://github.com/dvalters/HAIL-CAESAR ), and there seems to be at east some info and support available online. But for SIBERIA I can't find anything besides this: https://csdms.colorado.edu/wiki/Model:SIBERIA.

What are some alternatives?

When comparing game-of-life and HAIL-CAESAR you can also consider the following projects:

agda-life - Conway's Game of Life in Agda.

BOUT-dev - BOUT++: Plasma fluid finite-difference simulation code in curvilinear coordinate systems

SproutLife - Evolving version of Conway’s Game of Life.

3D-Cellular-Automata - 3D Cellular Automata plugin for Blender like Conway's Game of Life

game-of-life - Conway's game of life web version!

cellular-automaton.nvim - A useless plugin that might help you cope with stubbornly broken tests or overall lack of sense in life. It lets you execute aesthetically pleasing, cellular automaton animations based on the content of neovim buffer.

game-of-life - A game of life🔬 simulator on an infinite♾️ plane

parallel-cellular-automata - Framework for building parallel cellular automata in C++. In it you can also find a work-stealing threadpool and a reusable barrier that you can use in other projects.

Cellular-Automatons - This repository focuses on studying and showcasing interesting patterns emerging from simple rules random motion algorithms. It contains a Conway's Game of life made in Python and a second algorithm for an animation of random walk algorithms on a 2D plane.