dotfile
enu
dotfile | enu | |
---|---|---|
9 | 10 | |
99 | 448 | |
- | - | |
4.8 | 9.0 | |
7 months ago | 1 day ago | |
Go | Nim | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dotfile
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Ask HN: What have you created that deserves a second chance on HN?
https://dotfilehub.com
No JS, and easy to self host. It’s a place to put your dotfiles. It comes with a ClI loosely based on git for editing, versioning, pushing, and pulling.
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A Dotfile History
* Install files without the CLI: `curl https://dotfilehub.com/knoebber/vim >> ~/.vimrc`
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Ask HN: What's Your Side Project?
It seems like Covid left a lot of restaurants scrambling for contactless ordering solutions. They can be nice, but I find it annoying when I have to use my phone to look at a menu or to make an order. How does your system work?
My side project is https://dotfilehub.com
It’s a bare bones version control system for single files + a web interface.
- Ask HN: Dotfiles Management Tools?
- Dotfile - Version Control for Single Files
- Show HN: Dotfilehub – Upload, share, and retrieve text files
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Ask HN: What (side-)project are you working on?
Dotfilehub: https://dotfilehub.com
I've always found various solutions that use git for sharing configuration files cumbersome. I set out to make my own simple version control system, and a lightweight web application where I can browse and edit them remotely. The main idea is that paths are aliased to simple names, so I can say `dotfile pull i3` and it will install https://dotfilehub.com/knoebber/i3 to ~/.config/i3/config
Overall the project is stable and I use it daily for all sorts of miscellaneous files.
- Dotfile - An easier way to manage configuration files
- Dotfile - Simple VCS for managing single files
enu
- Enu – 3D live coding, implemented in Nim
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Ask HN: What have you created that deserves a second chance on HN?
https://github.com/dsrw/enu - Enu is a 3d live programming environment for experimenting, making games, and learning to code. Kind of a Logo meets Minecraft type thing. It's written in Nim (using the Godot game engine), and also uses interpreted Nim for the in-world scripting.
I use it to teach kids to code. The released version is pretty rough and probably not fit for general consumption, but the next release (coming next month... I hope) is quite a lot better.
https://youtu.be/9e9sLsmsu_o is a demo making a simple survival game, and https://youtu.be/upg77dMBGDE is a now very outdated demo building towers and other simple structures. Thanks!
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Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
In this video I put together a simple 3D survival game staring Inky, the blue ghost from Pac-Man, using the just released Enu 0.1.99.
- Enu 0.1.99
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Nim: Curated Packages
Less of a global sales pitch for Nim (I'm a shoo-in from Pascal), but I found this today and thought it was neat:
"Enu lets you build and explore worlds using a familiar block-building interface and a Logo inspired API."
https://www.youtube.com/watch?v=ECJsq7BeZ8w
https://github.com/dsrw/enu
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Stop waiting
I work on Enu and am invested pretty heavily into Godot + Nim. I’m hoping someone else beats me to it, but I’m going to create a Godot 4 binding if no one else does. I’ll probably start 6 or so months after 4.0 releases. Assuming I don’t get hit by a bus or something, there will be a migration path eventually.
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Nim Version 1.6.6 Released
Nothing here is untrue, but from my perspective it's overstated. I don't use discord, but I visit the forum daily, follow most of the RFCs, and spend a lot of time coding in Nim (https://github.com/dsrw/enu). I really like Nim, mostly like its community, and think many more people should be using it.
I'm sure fusion could have been handled better, and for 2021 the roadmap was a bit hazy, but I can't think of any other big missteps. Araq, dom, PMunch, and other senior folks are in the forms helping people and answering questions every day, and my interactions with all of them has been very positive. The big post 1.0 feature was arc/orc, and that was very well communicated. Bugs are being fixed, useful new features are being added, and future plans are being discussed in the open.
And Nim itself is great. The "if it compiles, it works" factor is high, yet I almost never feel like the compiler is fighting me. Simple things are simple (I'm teaching it to a group of 12 year olds), it's incredibly flexible, it's fast, and it's suitable for almost any sort of problem. There's nothing else like it, and I expect I'd continue using it for at least a decade even if it switched into maintenance mode tomorrow. I think it will take at least that long for something better to come along.
- A Logo-like DSL for Godot, implemented in Nim language
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Show HN: Real-time multiplayer games with cubes. Early feedback on dev docs?
This is cool. I'm working on something similar called enu (https://github.com/dsrw/enu), but I think you're further along than I am.
A few suggestions that may or may not be helpful:
- Blocky "game fonts" are hard to read. They're fine for games, but for editing code I want a normal monospace font rendered at a normal DPI.
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I think Nim community should focus more on Godot engine.
I also thought godot + nim would be great together. So mid year, I just got started. I hacked together this https://github.com/geekrelief/gdnim which allows for gdnative library hot reloading, the first of its kind for gdnative. I was inspired by https://github.com/dsrw/enu which uses nimscript.
What are some alternatives?
dev-portal-frontend - A StackOverflow / Reddit / Disqus / Talkyard clone
colyseus - ⚔ Multiplayer Framework for Node.js
Home Manager using Nix - Manage a user environment using Nix [maintainer=@rycee]
godot-nim - Nim bindings for Godot Engine
tubesync - Syncs YouTube channels and playlists to a locally hosted media server
nimskull - An in development statically typed systems programming language; with sustainability at its core. We, the community of users, maintain it.
sogdb - An open database for stadia games
DPDK-WiFi - DPDK version with support for ath10k-based wireless NICs
go-git
godot_voxel - Voxel module for Godot Engine
kanception
aglet - A safe, high-level, optimized OpenGL wrapper and context manager.