dominion-ecs-java
ecs_benchmark
dominion-ecs-java | ecs_benchmark | |
---|---|---|
13 | 4 | |
277 | 164 | |
2.9% | - | |
7.1 | 8.1 | |
about 2 months ago | about 1 month ago | |
Java | C++ | |
MIT License | MIT License |
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dominion-ecs-java
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Dominion ECS - the Release Candidate is out
You are right, I will add more info about the architecture! About which operations perform better you can already relying on the available benchmarks
- Dominion VS Artemis, the missing benchmarks (link in the comments)
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Dominion official Early Access, the Java17 Entity Component System now available as a snapshot from the Maven Central repository
Check out the new Quick Start section to see the “how-to”.
- Dominion ECS Examples, a roguelike example with a lighting system distributed over multiple threads using the new Scheduler with fork-and-join functionality
- Dominion ECS Examples, a roguelike example with a lighting system distributed over multiple threads using the new Scheduler with fork-and-join functionality (link in the first comment)
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Dominion official Preview. A Java Entity Component System (ECS) with outstanding performance
Dominion aims to have a clean and minimal API surface and all the features already implemented are documented, tested, and with benchmarks. A simple example code has been provided in a dedicated module.
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Dominion ECS, a high-performance implementation with Java 17 (and record classes) vs C / C++
With this project, I aim to demonstrate that Java can also participate in the competition and for good reasons.
- Dominion, high-performance with Java 17 (and record classes) vs C / C++
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Dominion, an attempt to implement a fast ECS by design
Dominion is still in its early stages but has already started running at a very high speed, fast by design. It's still far from a complete ECS solution, but I've already implemented the API to create/delete Entities with Components, find them and iterate. I've also posted some benchmarks related only to what I've achieved so far (so on the speed of creating, deleting, and iterating Entities), and I think it looks very promising.
ecs_benchmark
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A short introduction to Entity-Component-System in C++ with EnTT
I guess he/she didn't (well, at least judging by the very chatty tone typical of the I would do it better devs), although someone did it for us already if you're interested (for EnTT and for many other libraries too).
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Dominion, a high-performance, high-concurrency ECS implementation for Java
As a benchmark, I am currently using Flecs, Legion and others like EnTT and all benchmarks are allocating data sequentially to get cache locality ... How could I not do the same? 😉
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Dominion ECS, a high-performance implementation with Java 17 (and record classes) vs C / C++
Yes, I've already taken a look at those benchmarks, and I'd say it looks like the Retinazer's overall performance is better than Artemis. At this moment, I'm comparing my performance progress against Flecs or other system language ECS like EnTT, which are considered the benchmark.
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Flecs - Entity Component System implementation for the web
This is not a real benchmark, but if you could translate this to use your library, then that'd be a decent starting point. It's a few systems and components. The benchmark should be testing how fast you can update 1 million entities. The code in the playground link is based on this C++ ECS library comparison, specifically this file.
What are some alternatives?
wolf-ecs - The fastest Entity Component System library for the web
flecs - Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript [Moved to: https://github.com/DavidPeicho/ecstra]
artemis-odb - A continuation of the popular Artemis ECS framework
dominion-ecs-java-benchmark - Benchmark for dominion-ecs-java library
Doxide - Modern documentation for modern C++. Configure with YAML, output Markdown, post-process with Material for MkDocs.
ecs-faq - Frequently asked questions about Entity Component Systems
ecsy - Entity Component System for javascript
retinazer - An entity-component-system implementation for Java
App - A Learning Ground for C++ Enthusiasts
echothree - Echo Three Mirror
ecstra - Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript