domdiff
prehistoric-simulation
domdiff | prehistoric-simulation | |
---|---|---|
2 | 9 | |
210 | 9 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
JavaScript | TypeScript | |
ISC License | MIT License |
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domdiff
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Ask HN: What happened to vanilla HTML/CSS/JS development?
> There are lighter-weight shadow dom frameworks out there (than Vue/React/Angular) so why would you want to write one yourself?
You can even avoid a shadow DOM entirely:
https://github.com/WebReflection/domdiff
https://github.com/WebReflection/uhtml
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Proposal to add efficient DOM diffing to browser
If by faster you mean faster than React I think there is evidence it can be. The author of the issue writes lots of dom utility and rendering libraries and I believe domdiff is more or less what he describes in the post:
https://github.com/WebReflection/domdiff
You can find it placed way above React in the usual JS rendering benchmarks:
https://rawgit.com/krausest/js-framework-benchmark/master/we...
Now it's not entirely clear whether these benchmarks convey something meaningful except for maybe the point that most frameworks are quite fast. That being said I think it's developer experience that really stands to improve. Thinking of view as a pure function of state was a great innovation, but existing implementations can end up fracturing the view into virtual doms and non-virtual. Then you end up with problems like D3 and React not coexisting.
I feel like I heard something from the lit-html folks that a long term aspiration was to integrate some learnings from the project into chrome, but I haven't been able to find where again.
There has been a trend in JS with libraries becoming idiomatic to the language to later have the issues they targeted be addressed natively (a la JQuery).
In general, I definitely appreciate your point about adding complexity to the platform, but I think when it comes to web technologies that ship has long sailed. I really see it as an opportunity to bring a lot of simplicity, chiefly filling that void that's birthed a billion JS frameworks.
Thanks for the thoughtful comment.
prehistoric-simulation
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Ask HN: What are you working on to become a better programmer?
Wouldn't say I got a lot better by writing small and medium sized personal hobby project, but it most definitely did get me confidence and satisfaction.
A cellular automata runner where you can define the rules and watch what happens: https://aperocky.com/cellular-automata/
Browse THIS website in terminal: https://github.com/Aperocky/hnterminal
A random simulation of prehistoric civilization and market: https://prehistoric.tech/
Every few months I get a bubbly idea and start some fun project, and they are usually small enough I get to finish them in a week or so, package them either on the web or pip/npm. It feels like a boost to occasionally boring work otherwise.
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What It Takes to Make a Game by Yourself
This is where tests come in, it helps tremendously at the end of the day to have a little check mark, proof that work is done, even if it is purely mental.
Anecdotally it also helps me pick projects up after years.
shameless plugs:
https://prehistoric.tech/
https://aperocky.com/cellular-automata/
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Ask HN: What happened to vanilla HTML/CSS/JS development?
Self promoting plug:
It still works fairly well on the relatively small scale if you just want to write a frontend app (i.e. simulations):
https://aperocky.com/cellular-automata
https://prehistoric.tech
- A browser based simulation written in typescript.
- Show HN: Prehistoric, Repl Controlled Simulation
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Show HN: Create your own cellular automata
Now that I think of it, I've created something that has a minimum level of correlation...
http://prehistoric.tech/
Though this one is more about society simulation then evolution, it does come with a command line for control.
- Prehistoric Simulation: A simulation of ancient society in browser, powered by pixi.js and xterm.js