dodge-mod
tabnine-vscode
dodge-mod | tabnine-vscode | |
---|---|---|
1 | 1 | |
5 | 1,343 | |
- | 1.3% | |
0.0 | 9.4 | |
about 2 years ago | 6 days ago | |
TypeScript | TypeScript | |
- | MIT License |
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dodge-mod
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Dear modders, what are the strenghts and limitations of the editor?
I'm working on TypeScript support. This already works (see here https://github.com/aoemods/dodge-mod) but the scardocs are missing return types for the functions. I saw that for CoH2 the return types were present (https://cm2.network/ScarDoc/) so it'd be nice if we could get them for AoE4 too as the type definitions for TypeScript could then be auto-generated too (right now I have most return types as any).
tabnine-vscode
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Understanding AI for coders: Tabnine (your alternative to GitHub Copilot)
Both are related to limitations of vscode completion engine, so Tabnine can't really blamed for them in any way.
1. Initially Tabnine's auto-completion was triggered on any character, which best leveraged Tabnine's power but also had inherent problem: when Tabnine was triggered on non-letter character it sometimes prevented Vscode from showing suggestions from other completion sources (LSPs, snippets). There is a discussion in https://github.com/codota/tabnine-vscode/issues/6 with me explaining that the only viable solution is to reduce set of trigger characters to letters only. In the end a fix was pushed that reduced the set of trigger characters, which made the problem less likely but still not solved. The are numerous duplicates of this issue on Github.
2. Another problem is when Vscode has auto-completion suggestions from Tabnine and other sources (LSP, snippets), it frequently puts Tabnine's at the top of list. This is a big no-go for me because most of the time just want to complete the identifier (class field, method etc.). Modifying just the extension code didn't help so in the end I had add a small patch to Vscode itself, which gives lowest score to Tabnine's candidates: https://github.com/sergei-dyshel/vscode/commit/ee73034b9ec6c....
I must admit that both problems can be practically solved by new "inline auto-completion" mechanism in vscode which looks very promising for AI-based completion in general. I'm looking forward to evaluate it.
What are some alternatives?
Telltale-Script-Editor - An unofficial, open source script editor for games made by Telltale.
vscode-plugin - Kite Autocomplete Plugin for Visual Studio Code
AOE4-TSTL - Very experimental project to allow writing TypeScript for Age of Empires 4 modding using TypeScriptToLua
cpk - Light and fast package manager on C/C++ for C/C++/Python/Rust/Js packages
TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/
lsp-mode - Emacs client/library for the Language Server Protocol
AOEMods.Essence - C# library and tools for working with Age of Empire 4's Essence engine (.sga, .rrtex, .rrgeom, .rgd currently)
useful-java-links - A list of useful Java frameworks, libraries, software and hello worlds examples
isaacs-arsenal - Repositório contendo os mods feitos para "The Binding of Isaac" usando IsaacScript
arl - lists of most popular repositories for most favoured programming languages (according to StackOverflow)
vscode-plugin - VS Code plugin that suggests code blocks as you type and check for errors. Works for JavaScript, TypeScript, Python, Java, Scala, Ruby, PHP, Apex, Docker
UnicornConsole - Unicorn Console: create quick fantasy game in Rust/Python/Lua/Rhai/Wasm !