dodge-mod VS tabnine-vscode

Compare dodge-mod vs tabnine-vscode and see what are their differences.

dodge-mod

Ages of Empires 4 mod - Dodge enemies for 100 rounds - Written in TypeScript (by aoemods)

tabnine-vscode

Visual Studio Code client for Tabnine. https://marketplace.visualstudio.com/items?itemName=TabNine.tabnine-vscode (by codota)
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dodge-mod tabnine-vscode
1 1
5 1,343
- 1.3%
0.0 9.4
about 2 years ago 6 days ago
TypeScript TypeScript
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dodge-mod

Posts with mentions or reviews of dodge-mod. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-29.
  • Dear modders, what are the strenghts and limitations of the editor?
    2 projects | /r/aoe4 | 29 Mar 2022
    I'm working on TypeScript support. This already works (see here https://github.com/aoemods/dodge-mod) but the scardocs are missing return types for the functions. I saw that for CoH2 the return types were present (https://cm2.network/ScarDoc/) so it'd be nice if we could get them for AoE4 too as the type definitions for TypeScript could then be auto-generated too (right now I have most return types as any).

tabnine-vscode

Posts with mentions or reviews of tabnine-vscode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-21.
  • Understanding AI for coders: Tabnine (your alternative to GitHub Copilot)
    6 projects | news.ycombinator.com | 21 Jun 2022
    Both are related to limitations of vscode completion engine, so Tabnine can't really blamed for them in any way.

    1. Initially Tabnine's auto-completion was triggered on any character, which best leveraged Tabnine's power but also had inherent problem: when Tabnine was triggered on non-letter character it sometimes prevented Vscode from showing suggestions from other completion sources (LSPs, snippets). There is a discussion in https://github.com/codota/tabnine-vscode/issues/6 with me explaining that the only viable solution is to reduce set of trigger characters to letters only. In the end a fix was pushed that reduced the set of trigger characters, which made the problem less likely but still not solved. The are numerous duplicates of this issue on Github.

    2. Another problem is when Vscode has auto-completion suggestions from Tabnine and other sources (LSP, snippets), it frequently puts Tabnine's at the top of list. This is a big no-go for me because most of the time just want to complete the identifier (class field, method etc.). Modifying just the extension code didn't help so in the end I had add a small patch to Vscode itself, which gives lowest score to Tabnine's candidates: https://github.com/sergei-dyshel/vscode/commit/ee73034b9ec6c....

    I must admit that both problems can be practically solved by new "inline auto-completion" mechanism in vscode which looks very promising for AI-based completion in general. I'm looking forward to evaluate it.

What are some alternatives?

When comparing dodge-mod and tabnine-vscode you can also consider the following projects:

Telltale-Script-Editor - An unofficial, open source script editor for games made by Telltale.

vscode-plugin - Kite Autocomplete Plugin for Visual Studio Code

AOE4-TSTL - Very experimental project to allow writing TypeScript for Age of Empires 4 modding using TypeScriptToLua

cpk - Light and fast package manager on C/C++ for C/C++/Python/Rust/Js packages

TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/

lsp-mode - Emacs client/library for the Language Server Protocol

AOEMods.Essence - C# library and tools for working with Age of Empire 4's Essence engine (.sga, .rrtex, .rrgeom, .rgd currently)

useful-java-links - A list of useful Java frameworks, libraries, software and hello worlds examples

isaacs-arsenal - Repositório contendo os mods feitos para "The Binding of Isaac" usando IsaacScript

arl - lists of most popular repositories for most favoured programming languages (according to StackOverflow)

vscode-plugin - VS Code plugin that suggests code blocks as you type and check for errors. Works for JavaScript, TypeScript, Python, Java, Scala, Ruby, PHP, Apex, Docker

UnicornConsole - Unicorn Console: create quick fantasy game in Rust/Python/Lua/Rhai/Wasm !