dodge-mod
Ages of Empires 4 mod - Dodge enemies for 100 rounds - Written in TypeScript (by aoemods)
Telltale-Script-Editor
An unofficial, open source script editor for games made by Telltale. (by Telltale-Modding-Group)
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dodge-mod | Telltale-Script-Editor | |
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1 | 3 | |
5 | 16 | |
- | - | |
0.0 | 0.0 | |
about 2 years ago | over 1 year ago | |
TypeScript | TypeScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dodge-mod
Posts with mentions or reviews of dodge-mod.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-29.
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Dear modders, what are the strenghts and limitations of the editor?
I'm working on TypeScript support. This already works (see here https://github.com/aoemods/dodge-mod) but the scardocs are missing return types for the functions. I saw that for CoH2 the return types were present (https://cm2.network/ScarDoc/) so it'd be nice if we could get them for AoE4 too as the type definitions for TypeScript could then be auto-generated too (right now I have most return types as any).
Telltale-Script-Editor
Posts with mentions or reviews of Telltale-Script-Editor.
We have used some of these posts to build our list of alternatives
and similar projects.
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[MODDING] TFS Enhancement on Definitive Edition
u/droyti's Telltale Script Editor. If you want specifics I have a Github repository of my personal TSE project where I mostly experiment and mess with a lot of things, you'll find a lot of similar code in there as to how I did it.
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[MODDING] 205 Stash House Exterior - Relight (VIDEO)
This time I was messing about, doing a lot of stuff on the backend currently in the modding scene. Mostly just taking the reins after droyti, unfortunately, departed, leaving it to me to finish the Telltale Script Editor rewrite, which has been my project as of late to get ready and done.
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[MODDING] Comic Book Mode for Definitive Edition (Tease)
Again once again thanks to u/droyti for the Telltale Script Editor, no modding post is complete without a mention of her work as none of these mods would exist without it.
What are some alternatives?
When comparing dodge-mod and Telltale-Script-Editor you can also consider the following projects:
AOE4-TSTL - Very experimental project to allow writing TypeScript for Age of Empires 4 modding using TypeScriptToLua
FS22_WeezlsModLib - This library contains quality of life functions to ease development of script (LUA) based mods for Farming Simulator 22 (FS22)
TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/
AOEMods.Essence - C# library and tools for working with Age of Empire 4's Essence engine (.sga, .rrtex, .rrgeom, .rgd currently)
tabnine-vscode - Visual Studio Code client for Tabnine. https://marketplace.visualstudio.com/items?itemName=TabNine.tabnine-vscode
isaacs-arsenal - Repositório contendo os mods feitos para "The Binding of Isaac" usando IsaacScript