doLater
gms2-physicstoy
doLater | gms2-physicstoy | |
---|---|---|
1 | 1 | |
2 | 5 | |
- | - | |
1.8 | 0.0 | |
over 3 years ago | over 3 years ago | |
Yacc | Yacc | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
doLater
-
Get rid of ugly alarm events, use our beautiful new syntax for delayed and periodic code execution
Super interesting project! I did something similar a little while ago, making use of structs in 2.3 to handle the timers instead of alarms or timelines: https://github.com/jhalek90/doLater
gms2-physicstoy
-
GameMaker Discord is only so useful, it's too bad its not official and run by a gang
ok i'd like to submit https://github.com/LAGameStudio/gms2-physicstoy and GML-Pro from GitHub
What are some alternatives?
gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
iota - Miniature delta time and time dilation library for GameMaker 2022 LTS
UltimateFSM - Struct based Finite state Machine implementation for GameMaker Studio 2.3
DeepCopy.gml - Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
Coroutines - Coroutines for GameMaker Studio 2.3.6+
GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!
dijkstra - Sample with Dijkstra algorithm on Gamemaker.
Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.