enumer
v-mode
enumer | v-mode | |
---|---|---|
6 | 89 | |
373 | 57 | |
- | - | |
2.3 | 0.0 | |
3 months ago | over 1 year ago | |
Go | Emacs Lisp | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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enumer
- Go Enums Still Suck
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Go isn't the right tool for ANY job
Just use const blocks, iota and enumer and be happy.
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Does Go not have enums in the sense that I can use them as a type?
Define your type as an alias on int and values using iota as others have said, then autogenerate the rest of the functionality from other languages with https://github.com/dmarkham/enumer
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Safer Enums in Go
We tried out struct-based enums like this for a while and they're definitely better than the vanilla version, but they still have the problem of "how do you iterate over all the values?" and "how do you create an enum value from a string?". We chanced upon https://github.com/dmarkham/enumer a few months ago and have been very happy so far.
Use enumer in combination with what some of this article.
- What I'd like to see in Go 2.0
v-mode
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Things I've learned about building CLI tools in Python
Fingers crossed for vlang[0]. It's like golang with better types and more syntactic sugar. Feels like a proper upgrade from Python.
I really hope they succeed.
[0]: https://vlang.io/
- Ask HN: Who is developing a programming language that compiles to C?
- The V Programming Language 0.4
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Ah, Go, with its simple and straightforward syntax, where things just make sense (most of the time, before generics were added)
And again a No true Scotsman. If that's the kind of attitude you have towards languages, you'll appreciate V infinitely more than you might be appreciating Rust. After all, it offers better solutions than Rust, like autofree, they just aren't there yet :)
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Why is Vlang's autofree model not more widely used?
I discovered VLang today. It's an interesting project.
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Seed7 version 2023-05-29 released on GitHub and SF
According to their own benchmarks, Seed7 can run faster than C (it compiles to C, but it's entirely possible the emited code is better optimized than a human could write directly in C)... it doesn't have a GC BUT manages memory automatically (I didn't really follow the explanation in the FAQ, something about automatically freeing variables that go out of scope and keeping only one reference around?)... that's like a current pipe dream for language designers! From https://vale.dev/ to https://vlang.io/, no one has pulled that off yet, to my knowledge... has Seed7 done that all those years ago?!
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Eggcellent Adventure - announcement
Help V programming language to gain more popularity and show to game development community that this is a good language for game development
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As a Go developer, I’m surprised Crystal isn’t more popular
Try http://vlang.io
- Go superset
What are some alternatives?
go-sumtype - A simple utility for running exhaustiveness checks on Go "sum types."
Odin - Odin Programming Language
go101 - An up-to-date (unofficial) knowledge base for Go programming self learning
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
yaegi - Yaegi is Another Elegant Go Interpreter
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
go-retry - Go library for retrying with configurable backoffs
dmd - dmd D Programming Language compiler
codegena - Codegeneration tool
Vale - Compiler for the Vale programming language - http://vale.dev/
yaegi-template - Use yaegi as a template engine.
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io