diet256
space-craft-22
diet256 | space-craft-22 | |
---|---|---|
3 | 2 | |
11 | 1 | |
- | - | |
1.5 | 7.8 | |
12 months ago | 3 days ago | |
Go | GDScript | |
Mozilla Public License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
diet256
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Ask HN: What Are You Working on This Year?
I'm working on INET256, an API for secure identity based networking. The reference implementation, mesh256 is a mesh network using a distributed routing algorithm. There is also diet256, which is a centrally coordinated network with direct connections using QUIC over The Internet.
https://github.com/inet256/inet256
https://github.com/inet256/diet256
- Diet256 is a Centrally Coordinated INET256 Network using QUIC
- Show HN: Diet256 Is a Centrally Coordinated INET256 Network
space-craft-22
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I would pay for a godot course which teaches how to make an elaborate save system
I have a fairly simple save system in [this repo](https://github.com/eamonnmr/surviveSpace) that I'm probably going to port to a [similar game](https://github.com/EamonnMR/space-craft-22/) soon. I can answer questions about how I did it right here if you'd like. The gist of it is serialization and de-serialization-you need to decide what data is needed to reconstruct a scene and write code that marshals that into and out of a save file. I tend to like adding `serialize` and `deserialize` methods to my classes and leaving the details of how those work inside the class, then let scenes that represent levels enumerate the things that expose those methods, call the methods, and wrap up a big file with the contents. I use Json here for simplicity, but any format will do (and you might not want something as easy for a user to read/modify as json!!
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Ask HN: What Are You Working on This Year?
Gooher server that connects to your WordPress site and exposes it to the phlogosphere
https://github.com/EamonnMR/gopher-wp-bridge
And my life wouldn't be complete without working on another space game
https://github.com/eamonnmr/space-craft-22
What are some alternatives?
stun - Fast RFC 5389 STUN implementation in go
bevy - A refreshingly simple data-driven game engine built in Rust
yomo - 🦖 Stateful Serverless Framework for building Geo-distributed Edge AI Infra
love - LÖVE is an awesome 2D game framework for Lua.
hyprspace - A Lightweight VPN Built on top of IPFS + Libp2p for Truly Distributed Networks.
FluidFramework - Library for building distributed, real-time collaborative web applications
speaklikeabrazilian.com - Speak Like A Brazilian
filament - A collection of beautiful full-stack components for Laravel. The perfect starting point for your next app. Using Livewire, Alpine.js and Tailwind CSS.
fortio - Fortio load testing library, command line tool, advanced echo server and web UI in go (golang). Allows to specify a set query-per-second load and record latency histograms and other useful stats.
inet256 - Identity Based Network API with 256-Bit Addresses
quic-go - A QUIC implementation in pure Go
Camlistore - Perkeep (née Camlistore) is your personal storage system for life: a way of storing, syncing, sharing, modelling and backing up content.