diet256 VS space-craft-22

Compare diet256 vs space-craft-22 and see what are their differences.

space-craft-22

Asteroids clone to test out that sweet perspective shader (by EamonnMR)
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diet256 space-craft-22
3 2
11 1
- -
1.5 7.8
12 months ago 3 days ago
Go GDScript
Mozilla Public License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

diet256

Posts with mentions or reviews of diet256. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-02.

space-craft-22

Posts with mentions or reviews of space-craft-22. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-28.
  • I would pay for a godot course which teaches how to make an elaborate save system
    2 projects | /r/godot | 28 Jan 2023
    I have a fairly simple save system in [this repo](https://github.com/eamonnmr/surviveSpace) that I'm probably going to port to a [similar game](https://github.com/EamonnMR/space-craft-22/) soon. I can answer questions about how I did it right here if you'd like. The gist of it is serialization and de-serialization-you need to decide what data is needed to reconstruct a scene and write code that marshals that into and out of a save file. I tend to like adding `serialize` and `deserialize` methods to my classes and leaving the details of how those work inside the class, then let scenes that represent levels enumerate the things that expose those methods, call the methods, and wrap up a big file with the contents. I use Json here for simplicity, but any format will do (and you might not want something as easy for a user to read/modify as json!!
  • Ask HN: What Are You Working on This Year?
    49 projects | news.ycombinator.com | 2 Jan 2023
    Gooher server that connects to your WordPress site and exposes it to the phlogosphere

    https://github.com/EamonnMR/gopher-wp-bridge

    And my life wouldn't be complete without working on another space game

    https://github.com/eamonnmr/space-craft-22

What are some alternatives?

When comparing diet256 and space-craft-22 you can also consider the following projects:

stun - Fast RFC 5389 STUN implementation in go

bevy - A refreshingly simple data-driven game engine built in Rust

yomo - 🦖 Stateful Serverless Framework for building Geo-distributed Edge AI Infra

love - LÖVE is an awesome 2D game framework for Lua.

hyprspace - A Lightweight VPN Built on top of IPFS + Libp2p for Truly Distributed Networks.

FluidFramework - Library for building distributed, real-time collaborative web applications

speaklikeabrazilian.com - Speak Like A Brazilian

filament - A collection of beautiful full-stack components for Laravel. The perfect starting point for your next app. Using Livewire, Alpine.js and Tailwind CSS.

fortio - Fortio load testing library, command line tool, advanced echo server and web UI in go (golang). Allows to specify a set query-per-second load and record latency histograms and other useful stats.

inet256 - Identity Based Network API with 256-Bit Addresses

quic-go - A QUIC implementation in pure Go

Camlistore - Perkeep (née Camlistore) is your personal storage system for life: a way of storing, syncing, sharing, modelling and backing up content.