dfcaverns
commoditymarket
dfcaverns | commoditymarket | |
---|---|---|
3 | 1 | |
16 | 6 | |
- | - | |
3.9 | 5.4 | |
5 months ago | 3 months ago | |
Lua | Lua | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dfcaverns
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MineClone 2 0.79.0 is out with support for minetest engine 5.6
So when I updated DFCaverns, the first thing I did was point all of those references to a single "df_dependencies" mod. Then that mod did all the heavy lifting of figuring out which game it was being run with and supplying the version of the asset that belonged to that game.
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MeseCraft: Mysterious Seal
Because the magical jackhammer sounded fun, I just finished implementing it in the mineclone compatibility branch I've been working in. It's basically a point-and-click explosion maker. Results in a bit of a ragged corridor when used to dig through Slade, but given that previously you had to bludgeon your way through with much less precise TNT blasts it's still an improvement. I'll play around with it some more. One drops when a slade breacher is finished its job and self-destructs. Note that you'll need the latest versions of subterrane and mapgen_helper if you want to sync from that repository, the default method of synching git doesn't get those so you may have to do get them separately.
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Why Is This Game So Addicting?
I kind of retired from modding for a while (just because other interests came to the fore and I was busy) but the past month or so I've renewed my interest largely because the issues list for DFCaverns got long enough to guilt me into coming back. But as I'm fixing bugs I'm finding yet more new details and features to add along the way, so the fun's come back. So strange as it may be, if you enjoy DFCaverns then by all means complain about it and tell me what it's missing. :) I could particularly use insight into its "balance", since as mentioned I don't actually play it.
commoditymarket
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Video update on development of Modpol, a mod for governance in Minetest. Would love feedback!
I haven't looked at the code of your mod at all, but I wrote commoditymarket with versatile reusability in mind so I suspect it could already be called on by your mod. The API is described at the bottom of the readme here. The basic gist is that you define a marketplace using a call to
What are some alternatives?
tagpets - "tagpets.lua" - a DFhack script for Dwarf Fortress that places tag-like nicknames on owned animals based on their characteristics and physical attributes.
digtron - A modular tunnel boring/construction machine mod for Minetest.
scripts - DFHack scripts
between-api-minetest - Animations tool mod for the minetest game engine.
minetest_game - Minetest Game - A lightweight and well-maintained base for modding [https://github.com/minetest/minetest/]
modpol
moreores - More Ores
capturetheflag - Capture the Flag game using the Minetest Voxel Engine
modlib - Modular Multipurpose Minetest Modding Library
commoditymarket_fantasy - A set of fantasy-themed marketplaces for use with the commoditymarket Minetest mod
minetest-be2een-api - Improved animation library for minetest engine with timers and tween as configurable objects.
vehicle_mash - Cars, boats, and hovercrafts for Minetest