devzat
nakama
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devzat | nakama | |
---|---|---|
25 | 40 | |
1,643 | 8,313 | |
- | 2.7% | |
8.5 | 8.9 | |
3 months ago | 3 days ago | |
Go | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
devzat
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Ask HN: Most Secure Way to Communicate?
did not know it was possible to use such ports as not-root.
anyway here is a direct link to how you can host your own devzat server: https://github.com/quackduck/devzat#want-to-host-your-own-in...
good luck, OP!
- OpenSSH versus SSH
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The internet wants to be fragmented
> That sounds like a great feature/configuration option. Maybe even allow a admin-defined backlog size for people that want persistent instances.
Done! https://github.com/quackduck/devzat/commit/00160b83751d90176...
> SSH based chat is not super popular which really surprises me. I could see devzat being an amazing fall-back for a private chat inside a company when Slack or Discord are having a moment or for those times when people want to say something that isn't recorded forever and especially not visible to their management. I think it would also be amazing for people in oppressive regimes that block access to all the mainstream chat platforms but allow SSH to specific VPS providers.
:))))) I'm glad you like devzat. I'd love to talk to you on the main chat!
- Devzat is a custom SSH server that takes you to a chat
- Devzat is a custom SSH server that takes you to a chat instead of a shell prompt
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I made Devzat, a custom SSH server. It's like Discord but in the terminal and over SSH, so you don't need to install anything
Oh storing to a DB would be possible! The new gRPC API would make this very easy to implement: https://github.com/quackduck/devzat/pull/110
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I made Devzat, a custom SSH server. It's like Discord, but in the terminal and over SSH.
Details here: https://github.com/quackduck/devzat/issues/77
- Devzat Is Chat over SSH
- Devzat: Discord but in the terminal and over SSH, with channels, DMs, emojis, syntax highlighting and even images
nakama
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Game Server Framework Recommendation
nakama: https://github.com/heroiclabs/nakama
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Next steps for Postgres pluggable storage
To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:
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Is there anyway to create an “online guild” system in my idle game.
you can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase.
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Starred a game and want to make multi-player like stardew, tips?
I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/
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Question about Multiplayer Lobby System
You could create all this yourself, or you can use existing solutions which handle all this (and much more I didn't mention). One that I'm aware of that works with Godot is Nakama. They have a paid hosting option, or you can host the application yourself.
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I discover that MMORPG are really hard to make
I read using nakama server for this is convinient. https://heroiclabs.com/
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Recommendations for Tech for 1v1 RTS Indie Game
Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before?
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Is it a bad idea to run everything on a server
You might be interested in Nakama server from https://heroiclabs.com/
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Multiplayer Tic Tac Toe: how to create multiple game rooms
Depending on how much effort you want to put in to this, you might consider something like Nakama: https://github.com/heroiclabs/nakama
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What's the 'best' networking solution for Unity? UNet, Photon/Bolt/Fusion, Mirror, Netcode for GOs?
There have been mentions of Normcore, Fish-Net, and Nakama as well.
What are some alternatives?
ssh-chat - Chat over SSH.
ggpo - Good Game, Peace Out Rollback Network SDK
uniclip - Cross-platform shared clipboard
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
modern-irc - A useful overview and reference to the IRC client protocol as it is implemented today.
LiteNetLib - Lite reliable UDP library for Mono and .NET
cool - Never let the heat slow your pre-2018 Mac down again.
rapier - 2D and 3D physics engines focused on performance.
soft-serve - The mighty, self-hostable Git server for the command line🍦
starboard - Moved to https://github.com/aquasecurity/trivy-operator
bubbletea - A powerful little TUI framework 🏗
siad - The Sia daemon