dethrace
BRender-v1.3.2
dethrace | BRender-v1.3.2 | |
---|---|---|
16 | 13 | |
624 | 523 | |
- | - | |
6.3 | 0.0 | |
about 1 month ago | almost 2 years ago | |
C | C | |
GNU General Public License v3.0 only | MIT License |
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dethrace
- GitHub - dethrace-labs/dethrace: Reverse engineering the 1997 game "Carmageddon"
- Dethrace: Reverse engineering the 1997 game Carmageddon
- dethrace-labs/dethrace: Reverse engineering the 1997 game "Carmageddon"
- Dethrace: An open source re-implementation of Carmageddon
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Microsoft 3D Movie Maker from 1995 Is Now Open-Source
Carmageddon's game engine already has open-source clone project:
https://github.com/dethrace-labs/dethrace
Game is 100% completable. There are bugs and missing bits here and there, but it already plays like the original did and its super fun!
- Carmageddon (1997) Reverse Engineering Project "Dethrace" Making Great Progress
- Dethrace: open source re-implementation of Carmageddon '97 game engine
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Argonaut Blazing Render (BRender) engine open-sourced -- used e.g. in Microsoft 3D Movie Maker, Croc: Legend of the Gobbos, and the first two Carmageddon games
There's an open source reverse engineered carmageddon in the works: https://github.com/dethrace-labs/dethrace
BRender-v1.3.2
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The game engine that runs Carmageddon 1 and 2 was made open source in 2022, would this make it easier to port the games to VR?
Here appears to be the actual GitHub: https://github.com/foone/BRender-v1.3.2
- BRender Source Code Question
- Argonaut Blazing Render (BRender) engine open-sourced -- used e.g. in Microsoft 3D Movie Maker, Croc: Legend of the Gobbos, and the first two Carmageddon games
- GitHub - foone/BRender-v1.3.2: Argonaut Blazing Render (BRender) 3D engine
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The source code for Microsoft 3D Movie Maker (from 1995) has been released under an MIT license.
Interesting! Your post prompted me to look at the code of BRender (linked from this new 3D Movie Maker repo in the README) to see what graphics API it supported. OpenGL, I was hoping. 🤞 Hoping against hope, as a game that supported NT OpenGL in 1995 may have been a unicorn, even if it was a game made by Microsoft!
What are some alternatives?
RainFall - Binary exploitation & Reverse engineering (assembly to C)
BRender-1997 - Argonaut Blazing Render (BRender) 3D engine
wordlos - WORDLE for DOS, written in assembly
Microsoft-3D-Movie-Maker - This is the source code for the original Microsoft 3D Movie Maker released in 1995. This is not supported software.
ruby.wasm - ruby.wasm is a collection of WebAssembly ports of the CRuby.
dethrace - [Moved to: https://github.com/dethrace-labs/dethrace]
blog - Luke Gorrie's blog
3DMM - 3DMM with BRender v1.1.2
Opal - Ruby ♥︎ JavaScript
OpenC1 - Remake of Carmageddon 1 engine
Microsoft-3D-Movie-Maker - This is the source code for the original Microsoft 3D Movie Maker released in 1995. This is not supported software.