desync
golongtail
desync | golongtail | |
---|---|---|
5 | 1 | |
291 | 21 | |
- | - | |
6.2 | 5.8 | |
14 days ago | 19 days ago | |
Go | Go | |
BSD 3-clause "New" or "Revised" License | MIT License |
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desync
- Desync – Alternative Casync Implementation
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improving download infra
Does something like casync (https://github.com/systemd/casync or https://github.com/folbricht/desync) serve any purpose or provide any advantage to propagating rpm changes over rsync?
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Are there any true alternatives to Seafile? (Nextcloud is not an alternative in this context)
Software that comes to mind for syncing lots of small files: git (and other source versioning tools), casync (https://github.com/systemd/casync) and a go implementation (https://github.com/folbricht/desync). Not really an answer and I can't think of a way to shoehorn that into your workflow, but maybe it leads you down a useful road.
- Desync – An Alternative Casync Implementation
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Casync – A Content-Addressable Data Synchronization Tool
Mentioning the more portable desync is obligatory: https://github.com/folbricht/desync
golongtail
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Developing games on and for Mac and Linux
golongtail: https://github.com/DanEngelbrecht/golongtail Cross platform library for delta patching. Used by our end user game launcher and Gamecure (mentioned above)
What are some alternatives?
casync - Content-Addressable Data Synchronization Tool
ueimporter - ueimporter is a command line tool that imports Unreal Engine source code releases into a plastic scm repository
bazel-cache - Minimal cloud oriented Bazel gRPC cache
gamecure - Gamecure, open source
spacedrive - Spacedrive is an open source cross-platform file explorer, powered by a virtual distributed filesystem written in Rust.
seaweedfs - SeaweedFS is a fast distributed storage system for blobs, objects, files, and data lake, for billions of files! Blob store has O(1) disk seek, cloud tiering. Filer supports Cloud Drive, cross-DC active-active replication, Kubernetes, POSIX FUSE mount, S3 API, S3 Gateway, Hadoop, WebDAV, encryption, Erasure Coding.
zstd-seekable-format-go - Seekable ZSTD compression format implemented in Golang.
photocatalog - Organize photos within date-aware directory structure
Signup - Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
Bazel - a fast, scalable, multi-language and extensible build system
protobuf-go - Go support for Google's protocol buffers