deno-canvas
art
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deno-canvas | art | |
---|---|---|
2 | 1 | |
185 | 29 | |
- | - | |
1.4 | 0.0 | |
about 1 year ago | over 2 years ago | |
JavaScript | JavaScript | |
MIT License | - |
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deno-canvas
- Create images without browser?
-
native web-api graphics (live, not image)
sdl2 gets around the first problem by downloading a CLI service & starting it, that speaks JSON over a TCP socket. It's a limited surface of the API, and missing some pretty basic stuff, but I could see it working ok. It's not canvas, so I'd have to translate those sort of calls to it. I discussed that a bit here and it sounds like I could blit images of the canvas to sdl2 surface, but since it doesn't support in-memory images, I'd have to implement that in sdl2, or save a "frame" image to a file, for every blit. Either way, I have the overhead of redrawing every frame as a complete image. This seems incredibly jenky, and I assume will not perform very well, but I haven't tested.
art
-
So delighted to announce Bigfan Art, use react to draw 2D graphics on the web
Check it out here: https://github.com/bigfanjs/art
What are some alternatives?
winit - Window handling library in pure Rust
react-ape - 🦍• React Renderer to build UI interfaces using canvas/WebGL (TV and Hardware-Accelerated GPU development based)
deno_sdl2 - SDL2 module for Deno
drawonpaper - Vector sketching app.
pane - 🖼️ A deno module providing bindings for cross-platform windowing
canvas_ity - A tiny, single-header <canvas>-like 2D rasterizer for C++
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
arctic-landscape - An animated drawing of an arctic landscape
deno-minifb - Deno wrapper around minifb, for making a framebuffer you can draw pixels to
gramateria - Drag and drop web builder with Grapes js, Bootstrap 5, Electron js and Netlify deployment.
rc-dock - Dock Layout for React Component